This outlines the GPU functions from GMS2 which are basically a combination of all the legacy render states grouped under the same C namespace with adding mipmapping controls. Since later I think we will rearrange the legacy d3d functions to call to the gpu functions, I did not implement any of the getters yet. The setters for right now simply call the existing d3d functions. They added some render state constants like I had done to ENIGMA originally. I decided to drop ours in place of theirs for compatibility (luckily they align to same values anyway).
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