PinePhone Graphics support (OpenGL ES 2.0 Mesa 20.1.5)

Reporter: time-killer-games  |  Status: open  |  Last Modified: September 11, 2020, 11:14:04 AM

After a bunch of errors I get a solid fill color window. Nothing else. ENIGMA supports all the specifications for getting its games running on the pine64.org manjaro / whatever edition pinephone, except the graphics we need are:

  • OpenGL version string: 2.1 Mesa 20.1.5
  • OpenGL shading language version string: 1.20
  • OpenGL ES profile version string: OpenGL ES 2.0 Mesa 20.1.5
  • OpenGL ES profile shading language version string:
  • OpenGL ES GLSL ES 1.0.16

Are there any plans to support this? Running games built with our current OpenGL ES 2 graphics system throws errors in terminal / zeniy / kdialog saying apparently we are using OpenGL ES 3 dependent code in our OpenGL ES 2 system and this really shouldn't be the case not just for PinePhone but also for better Android support.

Screenshot_2020-09-06_19-55-44
Screenshot_2020-09-06_19-56-04
Screenshot_2020-09-06_19-56-47
Screenshot_2020-09-06_19-57-07

time-killer-games  
ENIGMA games look as they should on the PineBook Pro when I switch to use OpenGL 1.1 but the PinePhone as well as most other arm64 architecture devices do not support anything but some common version of OpenGL ES (v2+). Using OpenGL 1.1 on the PinePhone results in a glitchy renderization of sprites and all other visual elements which kills it.
fundies  

We haven't removed all the gles3 functions from gles 2 yet. It shouldn't take a ton of work but I'm not super fluent in opengl so I can't be bothered. You may have some better luck with this pr though: #1903
time-killer-games  

Thanks a ton! I'll give that a try.

As a side note, if there is already an issue for OpenGL 3 code used in 2, this ticket can be closed.

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