Redo fileio with fstream

Reporter: fundies  |  Status: closed  |  Last Modified: Today at 08:53:29 AM
codecov[bot]  
>Codecov Report

Merging #2095 into master will decrease coverage by 0.01%.
The diff coverage is 87.87%.

Impacted file tree graph

@@            Coverage Diff             @@
##           master    #2095      +/-   ##
==========================================
- Coverage   30.93%   30.92%   -0.02%     
==========================================
  Files         197      197              
  Lines       19102    19075      -27     
==========================================
- Hits         5910     5899      -11     
+ Misses      13192    13176      -16     
Impacted Files Coverage Δ
...stem/SHELL/Universal_System/Resources/AssetArray.h 83.11% <50.00%> (ø)
ENIGMAsystem/SHELL/Universal_System/fileio.cpp 86.40% <88.65%> (+3.33%) ⬆️
...GMAsystem/SHELL/Widget_Systems/widgets_mandatory.h 50.00% <0.00%> (+10.00%) ⬆️
...MAsystem/SHELL/Widget_Systems/None/default_log.cpp 100.00% <0.00%> (+53.84%) ⬆️

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RobertBColton  

@time-killer-games you want to test this too please? I know you use a lot of external file handling like my games do that I tested already.
time-killer-games  

what do you need tested from this pr? everything that was changed?
RobertBColton  

I just thought you'd care because I know you use a lot of external file reading. Not everything, just games that you had using external files because he rewrote all the file text/bin functions to use the C++ classes.
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