"Just to point out that if you use the async system event (which you should be) to detect the pads, then you will get the correct slot ID for any connected pads, regardless of the platform. The latest coffee-break tutorial explains this: https://www.yoyogames.com/blog/75/coffee-break-tutorials-setting-up-and-using-gamepad"
I don't think we did this with our gamepad implementations. But if you know different, then please feel free to close this.
LGM doesn't give you the option to add an async system event. Am I wrong?Please sign in to post comments, or you can view this issue on GitHub.