Any networking way?

Reporter: ghost  |  Status: open  |  Last Modified: May 17, 2020, 01:03:58 pm

Hi, I was wondering if there's either mplay or the networking game maker 1 & 2 functions? If it doesn't... Is there any way to handle networking? And... Are the HTTP requests functions working?
We have a couple supported network backends. The Berkeley Sockets implementation should still work and provide the networking API you're familiar with. It should be enabled by default; if not, select it in your ENIGMA settings.
Please sign in to post comments, or you can view this issue on GitHub.