[Mac/SDL] TODO: show/hide cursor, dynamically set cursor position

Reporter: time-killer-games  |  Status: open  |  Last Modified: September 28, 2019, 02:43:28 PM

These functions will help to make note of for implementing these GML features.

func CGDisplayHideCursor(CGDirectDisplayID) -> CGError

func CGDisplayShowCursor(CGDirectDisplayID) -> CGError

func CGWarpMouseCursorPosition(_ newCursorPosition: CGPoint)

SDL's implementation of these functions don't do anything on Mac based on my testing back when we had Mac and SDL somewhat working
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