Fonts not implemented in emake

Reporter: time-killer-games  |  Status: open  |  Last Modified: July 16, 2019, 01:45:20 AM

i didn't see an existing issue for this, so it should be listed until it gets fixed. Title says everything.

A lot of games, in fact most games, use fonts of some kind. This should be taken more seriously and put at a much higher priority than it currently is.

Also, this is the only deal-breaker bug preventing me from finishing my ENIGMA port of my 'Steal the Gold' game...

GameMaker Studio 2:

Screenshot_20190715_225326

ENIGMA (project doesn't build from within LGM so I used emake):

Screenshot_20190715_224639

ENIGMA & emake using font_add:

Screenshot_20190715_234440

RobertBColton  
This topic is not appropriate, you should please consider reworking it.

The engine issues with fonts is covered by #1705. Please see the workaround given to Dazappa. You should turn on texture_set_interpolation before drawing your fonts, and turn it off afterwards or else leave it on.

The only new issue here is that emake doesn't have fonts yet. Please reword this issue to cover only emake.

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