Sounds During Create

Reporter: RobertBColton  |  Status: open  |  Last Modified: July 17, 2019, 07:17:56 AM

This broke sometime before #1767 and does not occur in OpenAL, only DirectSound. If you make a new game, add a sound, add an object, and play the sound from the object's create event, it won't play when the game starts. Move the sound play to step event and it will play. Could be related to #1770.
Closing as not able to reproduce. May have been resolved by #1800 or #1805.

Further regression testing shows it does still occur. It only occurs with certain sounds such as the official "beep1.wav" in GM6 installation. Other sounds like "applause.wav" do not reproduce it. The issue also does not exist in GM8.1 suggesting it is indeed an ENIGMA problem.
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