Failed to Create DirectSound Device
Reporter: time-killer-games | Status: open | Last Modified: June 24, 2020, 07:46:28 pmalso happens when there are speakers plugged in but they aren't being recognized for whatever reason, if I had to guess.
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416365(v%3dvs.85)
You should prepare your applications for this call to fail so that they can either continue without sound or prompt the user to close the application that is already using the sound device.
I am reproducing it by disabling all my sound devices in Device Manager. What I discovered that GM8.1 does is basically retries to create the device, and it will play the game if I enable it in Device Manager after the error message. I am going to bring this looping behavior over to ENIGMA since we already have "Retry" and "ignore" on the debug dialog.
And also interestingly enough once an application/process takes over the sound device, it becomes impossible to disable it in Device Manager until the application is closed.
OpenAL32.dll
or something.http://openal.org/pipermail/openal/2016-September/000550.html
No audio output devices found. Will fallback to use dummy output.
Could not initialize audio output device. Falling back to use dummy output.
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