Failed to Create DirectSound Device

Reporter: time-killer-games  |  Status: open  |  Last Modified: July 07, 2019, 02:59:18 PM

The title of this issue quotes an error message DirectSound shows on startup of a game before crashing directly after if the user doesn't have any speakers plugged in.
also happens when there are speakers plugged in but they aren't being recognized for whatever reason, if I had to guess.

I think I knew about this problem or read about it before, it just never happened until now. What does GM8 do in this case? I am not interested in what GMS does since it uses OpenAL if new audio system is checked.

// Initialize the direct sound interface pointer for the default sound device.


GM 8.1 runs the game regardless, same with GMStudio 1.4 and 2.x. No error.

This same thing happens with OpenAL. It errors a similar error. But there is one difference, it doesn't crash after the error in OpenAL, at least...
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