Failed to Create DirectSound Device

Reporter: time-killer-games  |  Status: open  |  Last Modified: July 07, 2019, 02:59:18 PM

The title of this issue quotes an error message DirectSound shows on startup of a game before crashing directly after if the user doesn't have any speakers plugged in.
time-killer-games  
also happens when there are speakers plugged in but they aren't being recognized for whatever reason, if I had to guess.
RobertBColton  

I think I knew about this problem or read about it before, it just never happened until now. What does GM8 do in this case? I am not interested in what GMS does since it uses OpenAL if new audio system is checked.

// Initialize the direct sound interface pointer for the default sound device.

time-killer-games  

GM 8.1 runs the game regardless, same with GMStudio 1.4 and 2.x. No error.
time-killer-games  

This same thing happens with OpenAL. It errors a similar error. But there is one difference, it doesn't crash after the error in OpenAL, at least...
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