Resource name data in disarray.

Reporter: JoshDreamland  |  Status: open  |  Last Modified: January 21, 2019, 11:19:42 PM

In the GameData branch, I created a write_resource_meta helper to unify the way resource metadata (such as names) is written. However, rooms were a special exception, because the room names are written elsewhere, as part of the room data. This isn't a huge deal, but the system leaves other room for improvement. The biggest issue is that all this data is written statically, even though most resources can be added/removed dynamically. Bottom line is, this code warrants a revisit.
Darkstar2  
"room for improvement" nice one ;)
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