Automatically Append Build Extension
Reporter: RobertBColton | Status: open | Last Modified: November 17, 2018, 12:42:00 AMSimple fix here to automatically append the
.exe
extension or whatever the current target uses if the passed exe filename does not already end with it. This is useful so I don't have to piss with it in RGM by adding special checks for Windows or extend the proto information with more YAML. It also makes it easier to add a new IDE, I mean, if ENIGMA is going to have that information in its YAML files, why not use it.
Tested and confirmed working with RGM and emake and an empty game.
@JoshDreamland this one is ready to go when you get a chance, thanks!
Codecov Report
Merging #1415 into master will increase coverage by
0.44%
.
The diff coverage isn/a
.
@@ Coverage Diff @@
## master #1415 +/- ##
==========================================
+ Coverage 16.74% 17.18% +0.44%
==========================================
Files 164 164
Lines 17095 17099 +4
==========================================
+ Hits 2862 2939 +77
+ Misses 14233 14160 -73
Impacted Files | Coverage Δ | |
---|---|---|
...Asystem/SHELL/Universal_System/instance_system.cpp | 53.19% <0%> (+2.12%) |
|
ENIGMAsystem/SHELL/Platforms/General/PFwindow.cpp | 34.06% <0%> (+3.29%) |
|
ENIGMAsystem/SHELL/Universal_System/var4.cpp | 20.38% <0%> (+4.14%) |
|
ENIGMAsystem/SHELL/Universal_System/roomsystem.cpp | 27.71% <0%> (+5.03%) |
|
...system/SHELL/Graphics_Systems/OpenGL1/GLscreen.cpp | 59.15% <0%> (+9.85%) |
|
...system/SHELL/Graphics_Systems/General/GSscreen.cpp | 53.22% <0%> (+15.72%) |
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