Automatically Append Build Extension

Reporter: RobertBColton  |  Status: open  |  Last Modified: March 01, 2019, 08:56:33 PM

Simple fix here to automatically append the .exe extension or whatever the current target uses if the passed exe filename does not already end with it. This is useful so I don't have to piss with it in RGM by adding special checks for Windows or extend the proto information with more YAML. It also makes it easier to add a new IDE, I mean, if ENIGMA is going to have that information in its YAML files, why not use it.

Tested and confirmed working with RGM and emake and an empty game.

@JoshDreamland this one is ready to go when you get a chance, thanks!

Codecov Report

Merging #1415 into master will not change coverage.
The diff coverage is n/a.

Impacted file tree graph

@@           Coverage Diff           @@
##           master    #1415   +/-   ##
  Coverage   17.62%   17.62%           
  Files         166      166           
  Lines       17143    17143           
  Hits         3021     3021           
  Misses      14122    14122

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