Use libpng instead of LodePNG
Reporter: RobertBColton | Status: closed | Last Modified: November 19, 2018, 01:53:40 am WIP
I am still working on this, the engine needs switched too. This is just to see how we like it. As #1391 clearly points out, LodePNG is slow and not generally available in most package managers.
codecov[bot]
Codecov Report
Merging #1392 into master will decrease coverage by
0.1%
.
The diff coverage is35.67%
.
@@ Coverage Diff @@
## master #1392 +/- ##
==========================================
- Coverage 17.18% 17.08% -0.11%
==========================================
Files 164 166 +2
Lines 17099 17352 +253
==========================================
+ Hits 2939 2965 +26
- Misses 14160 14387 +227
Impacted Files | Coverage Δ | |
---|---|---|
...system/SHELL/Graphics_Systems/OpenGL1/GLmatrix.cpp | 18.25% <ø> (ø) |
|
...system/SHELL/Graphics_Systems/OpenGL1/GLstdraw.cpp | 0.91% <ø> (ø) |
⬆️ |
...em/SHELL/Graphics_Systems/OpenGL1/GLSamplerState.h | 55.76% <ø> (ø) |
⬆️ |
...tem/SHELL/Platforms/General/POSIX/POSIXthreads.cpp | 0% <ø> (ø) |
⬆️ |
...system/SHELL/Graphics_Systems/OpenGL1/GLshader.cpp | 1.69% <ø> (ø) |
⬆️ |
...system/SHELL/Graphics_Systems/OpenGL1/GLscreen.cpp | 49.29% <ø> (-9.86%) |
⬇️ |
...system/SHELL/Graphics_Systems/OpenGL1/GLsprite.cpp | 0% <ø> (ø) |
⬆️ |
...em/SHELL/Platforms/General/POSIX/POSIXproccess.cpp | 0% <ø> (ø) |
⬆️ |
...MAsystem/SHELL/Graphics_Systems/General/GSstdraw.h | 0% <ø> (ø) |
⬆️ |
...ystem/SHELL/Graphics_Systems/OpenGL1/GLsurface.cpp | 0.4% <ø> (ø) |
⬆️ |
... and 52 more |
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I'm closing this because it's fubar now and I cherry-picked all the commits into #1442.
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