relative paths are flipped on y-axis [u524]

Reporter: time-killer-games  |  Status: open  |  Last Modified: July 11, 2017, 10:02:44 PM

When assigning a relative path to an object the path plays with what was made in LGM's path editor, only it is flipped on the y-axis. This only happens with relative paths. Absolute paths aren't flipped and work as intended.

I can't seem to reproduce this, do you have a sample I can use?

@faissaloo after further investigation I am unable to reproduce this issue outside of a game project I am working on, that I'd rather not provide the source for.


Can you make a copy of the game and delete most of the source except for the part that reproduces the path problem? That's the way to do it anyway.

What I seem to be able to reproduce is that the path points are backwards, not that the axis is flipped. This could be a bug in the plugin it may be writing the points backwards.
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