Pages: 1
Author Topic: Compiled Code in GM9  (Read 1597 times)
Offline (Male) Rusky
Posted on: October 25, 2011, 03:45:50 PM

Resident Troll
Joined: Feb 2008
Posts: 955
MSN Messenger -
View Profile WWW Email

Quote from: rwkay
script_execute was not removed - it was overlooked that is all, we are only deprecating anything that requires a GML compiler/interpreter to run on the target (i.e. execute_string or execute_file) as we will no longer be supporting interpreting on the target machines (yes, we will be moving to fully compiled code in GM9).

Once the bug was filed we implemented script_execute... keep the bugs flowing so we can increase compatibility amongst all the targets.


Emphasis added.

Previously (,, Russell mentioned that the C++ runner would use GML compiled with LLVM, so this is just a target version for that change.
« Last Edit: October 25, 2011, 03:51:52 PM by Rusky » Logged
Offline (Male) Josh @ Dreamland
Reply #1 Posted on: October 25, 2011, 04:40:40 PM

Prince of all Goldfish
Location: Pittsburgh, PA, USA
Joined: Feb 2008
Posts: 2958

View Profile Email
Heh, this should be good.
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
Post made October 27, 2011, 08:11:22 AM was deleted at the author's request.
Offline (Unknown gender) TheExDeus
Reply #3 Posted on: October 27, 2011, 09:55:45 AM

Joined: Apr 2008
Posts: 1872

View Profile
final ENIGMA version
I doubt there ever be one, as we don't version ENIGMA at all (as far as I know).

except that it becomes increasingly harder to attract the GM people now that they've constantly been improving it ever since that guy got hired
Its more due to slow progress of ENIGMA than to anything else. People want functionality, and that is something no one here is ready to implement. Users don't care that you can draw 10x more sprites than GM, if that is all it can do. I am the only semi-active person that actually tries to implement these GM features. I am trying to add more surface functions right now (like surface_save and sprite_create_from_surface among others).
Post made October 28, 2011, 02:41:44 AM was deleted at the author's request.
Pages: 1