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Author Topic: GMK Parsing library for C++  (Read 8682 times)
Post made October 21, 2011, 06:03:46 AM was deleted at the author's request.
Offline (Male) time-killer-games
Reply #16 Posted on: April 24, 2013, 02:00:02 PM

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YoYoGames can't do that. I was planning on using this. Just like everything else they don't like shared across the internet related to their dum product. Enigma is way better, at least for me, because my biggest priority for publishing and selling is for desktop games. Otherwise, I'd use GMS. But still  don't get why they think they can just ignore the fact they can just do anything they want and get away with it even though I'm pretty sure it isn't legal.

Before I go on another rant on how much I don't like YYG, shutting up...
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Offline (Male) Goombert
Reply #17 Posted on: April 24, 2013, 02:03:13 PM

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Hey, time killer, chill this post is old, DatZach is almost done rewriting the GMK API in C++, in just another day or two.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) time-killer-games
Reply #18 Posted on: April 24, 2013, 04:14:31 PM

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Sorry about that.
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Offline (Unknown gender) DatZach
Reply #19 Posted on: April 27, 2013, 10:39:53 AM
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I'm not going to lie, I completely forgot about this.
I'm working on a new C++ GMK API that will support 6.1 - 8.1 (currently only 8.1, working on 7.0 support atm).
You can find it here:
https://github.com/DatZach/Gmk

Cheers, Zach.
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Offline (Male) time-killer-games
Reply #20 Posted on: April 27, 2013, 11:37:54 AM

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Thanks! I really appreciate your hard work on this and your kindness to share the source! :D
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