Though I didn't intend to post any announcements on the matter, since some of our contributors don't tread on the IRC, I think it's better to say what's been going on, with all that is ENIGMA related.
- IsmAvatar is still working on the options panel. We think. The options panel will be what allows users to compile for different platform.
- I added a set of functions to ENIGMA's interface that allow LateralGM to retrieve function lists, so now even new functions will have some parameter list to fall back on, though it is apparent that we will need our own function manual to reference first (some of the parameter lists are ugly and unhelpful).
- IsmAvatar added those parameter lists to the function lists, but only one overload of them. She'll probably do something else with them later.
- Ism and I started LGM's own text editor, since we can't seem to find a competent Java editor that's self-contained. You can see more about that in other threads across the forum.
- A lot of bugs have been fixed from the tracker, and a lot more have been posted. Most of the new ones are trivial and make my head hurt.
- A List of Little Things that Need Done
has been created on the Wiki. If you want to help, that's a good place to start.
- ENIGMA now exports font info to the game, but not glyph metrics, which will be appended later. Fonts should be completely done before this thread has five posts.
- I have begun work on a new coercer for the purposes of array bound (in the  ) safety (they need casted to int for C++ arrays) and switch statements. The coercer is necessary for switch() because I need to spawn a temp variable for iterative comparison, and am not prepared to use C++0x for 'auto' in one place.
- Ism has made some 4200 bugfixes in LGM as Polygone continued to point them out.
- TGMG got ENIGMA a little closer to working on Mac out of the box. He and I are both waiting on Ism to finish the options panel.
- Ism removed the forced 'Metal' theme in LateralGM; now users can enjoy the native theme or customize it as has been done by Java-acquainted people here in the past. It hasn't been compiled and rolled into ENIGMA yet, but will in the near future.
- TGMG has been working diligently to make ENIGMA compile the GM6 examples. They're mostly done, but a couple of things are still missing, which I may start to fill in randomly.
Bugfixes include the following:
- Segfault when reading more than one path or timeline (LGM wrote structures of the wrong length, causing misalignment)
- Compile error for var mod var, var = long... some others. All operators should work now (except 2.5 % 2; use 2.5 mod 2)
- Collision event behaves more like GM (thanks, TGMG)
- DND problems are mostly resolved
Some modifications to the site have been made.
- 30 spam accounts have been deleted. If some of them actually weren't spam, I apologize.
- Members without posts can't do anything until they post. Meaning, no spam.
- I've reimplemented the Regex verification that was destroyed last SMF update. Also, "Remember me" works again, in case you didn't notice.
- ALL contributors can now post news.
In the bigger scope of things, ENIGMA now has the collision functions implemented with bbox checking. Since r9k disappeared, we don't have polygon-based collisions (or any of his code for them), but we may have a surprise in store on the matter, when testing week's over.
And as I mentioned, thanks to TGMG, ENIGMA can very nearly compile the GM6 standard examples.
As far as where I want to see this project go next, we need to corner something that GM still hasn't. I look at these magnificent games manufactured in GM, and I just think of one dedicated soul, waiting for minutes as Game Maker compresses all 46,000 sprites so he can test again. ...It's kind of frightening. As such, I want a format that allows saving only modified resources, as I've mentioned elsewhere in the forum. That format will likely be zip.
So. I'm going to finish fonts, then the coercer for  and switch(), and then I'm going to finish ENIGMA's widget functions, and reactivate R3's super cow powers.
Ism's going to procrastinate the options panels some more.