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Author Topic: Introductions  (Read 13223 times)
Offline (Unknown gender) LoboSandia
Reply #60 Posted on: December 05, 2015, 02:42:37 AM

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Location: Mexico
Joined: Oct 2015
Posts: 9

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I have posted before but i try to introduce myself in every forum i register to

i like to be called Cuu, since i found Enigma i fell in love with this software, because i liked the idea of an easy to use, but at the same time advanced ide for making games, that can i use on a linux operating sistem so im willing to make my first game with enigma.

i will try to participate as much as i can in this comunity and i hope i can fit here  :D
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You havent expected to see crystals falling from sky, dont you?
Offline (Male) Kahvana166
Reply #61 Posted on: February 29, 2016, 08:16:26 PM

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Location: Groningen, The Netherlands
Joined: Feb 2016
Posts: 2

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Hello everyone!,

An Game Maker veteran here who refuses to use GMS ever again (after testing 1.4) xP.
Preparing to move my projects to Enigma due my switch of desktop environment (finally getting rid of windows! >:D), increased FPS, and the open-source nature of the project.

My current project is merging old GMK projects (blueburn's tech examples, custom written ambient lighting, a few other things) into one project and make it run as decently.

Besides from programming the whole day in C++ (at my game development study) & GML, I like to watch anime, read manga, learn more about the Japanese culture and history n.n . Im not a gamer (only play games to get inspiration, except when a friend invites me to join him/her).

My native language sadly isn't english, and my appologies for my bad english D:.
At last, feel free to message me whenever you like, but don't expect me to respond quickly ;)
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My life ment zero, Until it returned a 1 from you.
//didn't knew what to write here xP
Offline (Unknown gender) Ozalym
Reply #62 Posted on: May 28, 2016, 02:45:55 PM
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Joined: May 2016
Posts: 1

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Hi
well... I don't know what to say, I want to create very simple 2d games by now,  I expect to make my first crappy prototype  in june, I if at the begining of july I haven't finish at least a prototype, i'll keep triying anyway  :v:,  not focusing so much on it,  but in onther games)
I NEVER use game maker before, I've the free studio version and watch some of tutorials
As you probably see, my native lenguaje isn't english, It's spanish.


and,,, nothing more, i don't know nothing about programing or have any particular skill.
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Offline (Unknown gender) Wendigo
Reply #63 Posted on: May 29, 2016, 11:20:08 AM
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Joined: Apr 2015
Posts: 15

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Hi Ozalym and welcome to the forum.
I myself haven't used GM either but it's tutorials work pretty well with Enigma.
Wish you best luck with your project.  :)
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Offline (Male) hpg678
Reply #64 Posted on: August 21, 2017, 11:34:22 AM

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Location: Barbados
Joined: Mar 2017
Posts: 116

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It may be a late to introduce myself but I just want to say 'Hello' to everyone in the Forum and the new members as well. I come from a small island in the Caribbean named Barbados. If you've heard of Rihanna, then you've probably heard of of it since this where she came from.


I've been involved in Gamemaker for many years now but I don't consider myself to be a professional.........let just say I'm well versed in it. It's only been recent that I decided to become a full-time developer to produce LINUX games as there is a great demand for them. Using ENIGMA is a major step but as time I plan to be good enough to push ENIGMA even further.
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Hugar
Offline (Unknown gender) falki147
Reply #65 Posted on: August 21, 2017, 02:25:47 PM
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Joined: Sep 2015
Posts: 4

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It's never too late to introduce yourself (I guess)

So, my story is a little bit different. My first steps in programming where actually done in GM (don't know if it was 7 or 8, it was a pirated copy) It basically teached me everything I needed know without going too much into the details. My main interest at the time was 3D programming. Since then I learned many new languages like C++ or C#. My main interest is still in 3D, thus I learned how to use OpenGL. The other thing I'm interested in are compilers, which is why I love this project so much. It has many flaws, but it is amazing how well it turned out, even without much support (moneywise) However I turned my back on GameMaker, because I can't live without the features other IDEs and languages provide (argumentN is such a crappy design) and I love developing engines myself. I just sometimes have a look at the forums (GMC, Enigma, GM-D <- german forum), because I want to see what other people have achieved with the limitations of GM.

Have a nice day!
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