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Author Topic: Introductions  (Read 17938 times)
Offline (Unknown gender) TheExDeus
Reply #30 Posted on: April 20, 2012, 05:42:08 AM

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I'm going to have to pack them into a static library and just link against it.
Get on doing that then. Its the reason why I made datatime functions and some other things into extensions in the first place, as I saw that it was still included if not used. I have no problems with using extensions only for locals, but if it includes everything then I have no choice.

I can remake them if you fix this.
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Offline (Unknown gender) gringo
Reply #31 Posted on: April 20, 2012, 04:18:28 PM
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Hey guys,
now i've had a chance to play with things a bit more I think while particles are cool a better place to start would be the paper cuts on gm compatibility. I noticed that for instance backgrounds don't have a number of things working and some events seem to be missing. so i'm going to give it a go fixing these first. I'll see how i get on this week and get a git hub acc sorted out. g.
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Offline (Unknown gender) safwat1995
Reply #32 Posted on: December 08, 2012, 01:39:10 AM
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Hello! I'm Safwat1995 and I've been using Game Maker for a long time, I decided to switch to Enigma because GM's developers are only interested in revenue. In my opinion, the coolest feature in Enigma is its' ability to compile code, this is a major advantage over Game Maker. I wrote several tutorials for the Game Maker community and two of them are in the "Staff choice" section. I might move them to these forums one day.

I prefer serious programming languages for big projects, but I do enjoy using GM/Enigma for little things where efficiency is neglectable and all I care about is finishing the job quickly.

Here is my GMC profile: http://gmc.yoyogames.com/index.php?showuser=78555
My tutorials can be found in the "about me" section.
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Offline (Male) Josh @ Dreamland
Reply #33 Posted on: December 08, 2012, 11:01:40 AM

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Welcome aboard!

We're doing our best to make ENIGMA's flavor of GML into a serious language, because most of us here feel the same way. The idea is to give the language features of C/C++ while preserving features of GML and sprinkling in some features of JavaScript and Python.

Examples are always welcome; if something in particular is preventing them from working, feel free to post a topic and I or another developer will probably help make the needed corrections to ENIGMA.

Cheers
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
Offline (Male) polygone
Reply #34 Posted on: December 08, 2012, 12:00:47 PM

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Hey peoples i introduce self.

I am polygone aka the genius. for useful reference i am better than josh at the programmings, the maths and being of less weight mass. i sure you all like me.

You're all welcome for me gracing you with my presence
« Last Edit: December 08, 2012, 01:38:15 PM by polygone » Logged
I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
Offline (Unknown gender) TheExDeus
Reply #35 Posted on: December 08, 2012, 05:28:53 PM

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I agree with Poly on life, universe and everything.

Also, parser done yet? I for example still have "Preprocessor_Environment_Editable/IDE_EDIT_objectaccess.h:108:64: error: 'struct enigma::OBJ_obj_controller' has no member named 'light2'" when the obj_controller has light2 and its used in a script which is called from obj_controller. It just pisses me off, as there is no real solution. I end up recoding many parts just to remove that variable from scripts.
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Offline (Male) MahFreenAmeh
Reply #36 Posted on: December 18, 2012, 11:12:45 AM

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i like to drink bits
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sys(tem)admin(istrator)
[java,c++,c,javascript,html,css,php,perl,ruby,python,sql]
if you've got ideas, let me hear them.
Offline (Unknown gender) FroggestSpirit
Reply #37 Posted on: March 16, 2013, 11:24:37 AM

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Hello, I'm Frog. I have been coding in GameMaker for... well over 5 years. I started back when it was version 6, and have been always wanting to make a good game in it. I  recently started working on a 3D adventure game, coding everything from scratch (including model/animation format), minus the fact that it was running on the kingspace engine (which I eventually want to replace with my own). Anyways, as I wanted to try moving this, and other games to c++, so one day they could maybe be ran on other hardware, I stumbled upon Enigma. This made me happy, and here I am today. As a side hobby, I like to code for the GBA/NDS, and mod gamyboy games.
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This isn't easy to say, but…
Offline (Unknown gender) intygamer
Reply #38 Posted on: March 24, 2013, 06:51:30 PM

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Hi all
I am Joe.  I have done a little programming in the past.  I have used Blitz 3d, so I got the general idea of how programming works.  I like the idea of drag and drop to help make creating simple games quicker and easier.  I have grown up with Intellivision video games and would like to create those type of games with additional features, such as more options, multiplayer, and adding online and network play.  I have seen that network option will be added in near future, not sure if you have added it yet.   :)  Enima seems to be the best choice for Linux and I like to support the open source world.  Once I learn how to use Enigma I would like to contribute in making tutorials and video tutorials.  This looks like a good project and congrats to all that put work into.  This can be something great!   :)

Joe
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Offline (Male) Goombert
Reply #39 Posted on: March 25, 2013, 01:53:07 PM

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Well welcome to both of you! We appreciate every bit of help we can get, especially documenting on the Wiki.  :) Your welcome to stay as long as you like, you just gotta let us see all the cool things your doing with ENIGMA  ;)
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) DaSpirit
Reply #40 Posted on: April 02, 2013, 12:53:51 PM

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Haha maybe I should introduce myself.

I'm 18 and I live in NYC. I started GameMaker when I was 12 and quickly moved on to C++ a few years after. Other than that, I've made some websites using HTML, PHP, MySQL and Javascript (but I never moved them online as it's a lot of work and money to keep them running). I hope I can become a valuable part of this community! I want to see it go somewhere big one day!
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Offline (Unknown gender) Ideka
Reply #41 Posted on: April 03, 2013, 05:04:18 PM

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I've made some websites using [...] PHP
:ohdear: Oh, you poor, poor soul.
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Offline (Unknown gender) TheExDeus
Reply #42 Posted on: April 04, 2013, 06:25:39 AM

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Can you make a normal website without php? :D If he said something like .NET then I would be like "poor, poor thing".
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Offline (Unknown gender) gra
Reply #43 Posted on: April 04, 2013, 09:56:38 AM

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ohh i'm not introduced  :D
i'm italian and study biology, i have more creative hobbies
like
3d - graphycs
2d - graphycs (traditional [watercolor, oil , acrylic, and other] and not pc media)
i like videogames.
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Offline (Male) DaSpirit
Reply #44 Posted on: April 04, 2013, 05:07:40 PM

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Can you make a normal website without php? :D If he said something like .NET then I would be like "poor, poor thing".
I listed HTML in there too. I don't know any server side scripting other than PHP.
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