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Author Topic: Game Maker versions 1.4 to 6.1  (Read 2874 times)
Offline (Male) Goombert
Posted on: October 30, 2013, 01:04:28 AM

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http://bentibbetts.net/animo/

Just for fun I am going to download some and run them in an emulator.

It is also really funny to notice that Game Maker has not changed much at all since Game Maker 5. It is also kind of funny how 1.4 to 5 all run on Windows 7 except GM6.1
« Last Edit: October 30, 2013, 01:22:41 AM by Robert B Colton » Logged
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) TheExDeus
Reply #1 Posted on: October 30, 2013, 04:19:42 AM

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I think I started to use GM with 4.3. I remember even getting excited to get 6 which had hardware accelerated rotations and blending. Previously I had to rotate every sprite manually and it usually took 36 frames per sprite (so it could turn in 10degree increments).
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Offline (Male) Goombert
Reply #2 Posted on: October 30, 2013, 07:01:08 AM

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For me it was Game Maker 6.0 I started with.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) time-killer-games
Reply #3 Posted on: October 30, 2013, 09:54:26 AM

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If you ask me Game Maker like you said barely changed from 4.3 to 8.1 but Studio was a huge leap for YYG, at least even though there's many bugs, they can still be worked around a lot of my projects weren't at all effected by the bugs everyone's been talking about, sprite/sound_add/replace are the only issue I've had but I worked around it by importing the resource in the resource tree which was no big deal or drastic change.
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