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Author Topic: mask_index  (Read 835 times)
Offline (Male) polygone
Posted on: January 27, 2011, 03:40:20 PM

Location: England
Joined: Mar 2009
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Currently instances are always using their sprite for collisions instead of their mask index The mask_index variable is not being set, it just stays at 0.

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« Last Edit: March 05, 2011, 10:48:14 AM by polygone » Logged
I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
Post made January 27, 2011, 05:09:26 PM was deleted at the author's request.
Offline (Male) Josh @ Dreamland
Reply #2 Posted on: January 28, 2011, 12:54:53 AM

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Location: Ohio, United States
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I only bothered to set it when Colligma was hooked up. It wouldn't have gone unnoticed for long if it was needed. And hell, Ism's capable of adding it, now. She's done so in the past.
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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