DFortun81
The Fortunate One
 Joined: Apr 2008
Posts: 5
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Posted on: April 09, 2008, 01:18:14 PM |
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Joshedit: Big people that feel important have began using this topic against me, which is where I draw the line. This thing Dylan released, has nothing to do with the GL version. Stop calling my code slow. Stop blaming me. This is Dylan's code entirely; it uses nothing but WinApi, and you all know Windows blows. Not a line of this code exists in any release so far, and not many will likely exist in versions to come. Thank you. ********************************** ********************************** This sample shows Keyboard Detection and Sprite Animation. It was made using the ENIGMA Engine (Windoze Version 0.6). Download: http://64digits.com/users/DFortun81/demo_1.zipPlease report any bugs, -DF81 PS: Yes, I know it doesn't work in Linux.... Or at least I don't think it does. O.o
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basil
 Joined: Apr 2008
Posts: 30
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Reply #1 Posted on: April 09, 2008, 07:22:33 PM |
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The ENIGMA one is slower.
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Halibutski
 Joined: Apr 2008
Posts: 7
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Reply #3 Posted on: April 09, 2008, 11:18:25 PM |
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Holy crap the Enigma ones lags. Like hell. I don't know how much system resources it uses, but it goes about 1/5th the speed.
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Samuraikill
 Joined: Apr 2008
Posts: 13
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Reply #5 Posted on: April 10, 2008, 12:55:03 AM |
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I have a radeon x1300 and the enigma one's CPU and memory use is a lot lower.
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Halibutski
 Joined: Apr 2008
Posts: 7
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Reply #8 Posted on: April 11, 2008, 01:26:57 AM |
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I have an extremely shitty computer. Celeron 1.1 GHz, 256 MB RAM, 32 MB onboard video memory. But GM still goes faster than Enigma, might be DirectX related though. Currently Enigma uses OpenGL, correct? Often OGL runs faster than DX on my computer, but it all depends on the app.
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