Well after a whole day of headaches I finally managed to get enigma to compile and run on the android
It uses the same opengles renderer as the iphone so only need to keep 1 renderer up to date for both of them. I have no idea if it actually runs on the device, I have a feeling that it is using a ton of memory :/
No audio support as android doesn't seem to come with the library, will need to compile it myself I think. Also it needs a special ndk sdk which support the c++ libraries.
Btw any chance I can get svn commit access and become an enigma developer?
Also what is the best way of passing veriables to the enigma compiler? Atm the target is hard coded in the compiler so it would be nice to have a menu option to select target mac/iphone/ipad/android and various settings such as minimum sdk version and whether to deploy to device.