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Author Topic: Things that are broke  (Read 9054 times)
Offline (Unknown gender) The 11th plague of Egypt
Reply #30 Posted on: April 17, 2010, 12:31:39 PM
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Ok, I was able to download the whole source (maybe because I permanently accepted the signature instead of temporarily?)
I need some help getting C::B to work.
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Offline (Unknown gender) freezway
Reply #31 Posted on: April 17, 2010, 01:46:52 PM

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172 has the same old error.
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if you drop a cat with buttered toast strapped to its back, which side lands down?
joshdreamland: our languages are based on the idea that it's going to end up FUBAR
/kick retep998
Post made April 18, 2010, 04:39:53 AM was deleted at the author's request.
Offline (Male) Josh @ Dreamland
Reply #33 Posted on: April 18, 2010, 08:04:32 AM

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> Josh, you have a whole site to document these bugs and todo's.
I would know this, as I paid for it. :3

> Use it.
The forums are simply much easier to use than editing that HTML page myself. Besides, a2h's bug tracker will be done soon.
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Offline (Unknown gender) freezway
Reply #34 Posted on: April 18, 2010, 06:15:22 PM

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took this shot from 64 bit linux.
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if you drop a cat with buttered toast strapped to its back, which side lands down?
joshdreamland: our languages are based on the idea that it's going to end up FUBAR
/kick retep998
Offline (Male) Rusky
Reply #35 Posted on: April 18, 2010, 07:32:58 PM

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Running WinXP SP3 32-bit:

One object with a sprite in one room compiles and runs but doesn't draw the sprite. Manually calling draw_sprite says "undefined reference to draw_sprite(double, double, double, double)". No sprites yet, apparently.

Moving on, calling draw_set_color in the create event and draw_circle in the draw event works perfectly. Keyboard_check works, I can move around in the room. Various built-ins such as gravity don't exist, apparently.

With this GM file that I had sort-of working with R3:
Quote
time taken to load file: 5,375 ms
Location in memory of structure: 0x47be550
File version: 600

COPYING SOME FUCKING RESOURCES:
Copying sprite names [4]
#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x77c478ac, pid=4060, tid=892
#
# JRE version: 6.0_18-b07
# Java VM: Java HotSpot(TM) Client VM (16.0-b13 mixed mode, sharing windows-x86
)
# Problematic frame:
# C  [msvcrt.dll+0x378ac]
#
# An error report file with more information is saved as:
# C:\Documents and Settings\Russell\Desktop\enigma\hs_err_pid4060.log
#
# If you would like to submit a bug report, please visit:
#   http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
hs_err_pid4060.log is really long, mostly listing what's in memory. I've still got it if you want.
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Offline (Male) Josh @ Dreamland
Reply #36 Posted on: April 18, 2010, 07:55:04 PM

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How odd. No, sprites don't work yet, but they shouldn't be segfaulting. That falls on Ism, though; I just iterate the structure by JNA's count.
Right now, not a whole lot is implemented. I removed most of it to make it easier to debug the important underlying components... That said, I should make a new newspost...
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
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Offline (Male) RetroX
Reply #37 Posted on: April 18, 2010, 09:07:57 PM

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I've added a makefile, and Josh has committed (or will commit) it.

Type either make linux or make win to build the compiler library.  Comment-out the debug flags and un-comment the release flags depending on how you want to build it.
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Offline (Male) Josh @ Dreamland
Reply #38 Posted on: April 18, 2010, 10:02:39 PM

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"Comment-out the debug flags and un-comment the release flags depending on how you want to build it."
Is that what I committed? >_<
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
Offline (Unknown gender) freezway
Reply #39 Posted on: April 18, 2010, 10:22:02 PM

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now we need a makefile for the games...
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if you drop a cat with buttered toast strapped to its back, which side lands down?
joshdreamland: our languages are based on the idea that it's going to end up FUBAR
/kick retep998
Offline (Female) IsmAvatar
Reply #40 Posted on: April 18, 2010, 10:24:00 PM

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Believe me, makefiles is at the top of josh's priorities.
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Offline (Unknown gender) freezway
Reply #41 Posted on: April 18, 2010, 10:32:09 PM

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also, when i compile the game i get a lot of warnings about pragma or something...
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if you drop a cat with buttered toast strapped to its back, which side lands down?
joshdreamland: our languages are based on the idea that it's going to end up FUBAR
/kick retep998
Offline (Male) Josh @ Dreamland
Reply #42 Posted on: April 19, 2010, 09:48:59 AM

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Those are for my parser. When it sees those, it dumps scope information. They can be removed now... Done.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
Offline (Female) IsmAvatar
Reply #43 Posted on: April 19, 2010, 09:52:40 AM

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EDIT: Can we put me on moderator preview, so someone approves everything that comes out of my mouth before I make a fool of myself? Or do I just provide comic relief for this community?
« Last Edit: April 19, 2010, 10:26:08 AM by IsmAvatar » Logged
Offline (Male) RetroX
Reply #44 Posted on: April 19, 2010, 02:12:29 PM

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"Comment-out the debug flags and un-comment the release flags depending on how you want to build it."
Is that what I committed? >_<
Yes.

There is no other way to do it that isn't copy-pasting everything.  And I already did that for standalone.

I would have made a bash/batch script instead, but you insisted otherwise.
« Last Edit: April 19, 2010, 02:22:49 PM by RetroX » Logged
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