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Offline (Male) Josh @ Dreamland
Reply #120 Posted on: April 10, 2010, 11:11:05 PM

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Buh?
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
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Offline (Unknown gender) The 11th plague of Egypt
Reply #121 Posted on: April 11, 2010, 07:23:28 AM
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uh?
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Post made April 11, 2010, 09:32:59 AM was deleted at the author's request.
Offline (Unknown gender) Game_boy
Reply #123 Posted on: April 11, 2010, 10:31:36 AM
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?
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Offline (Male) Josh @ Dreamland
Reply #124 Posted on: April 11, 2010, 10:41:33 AM

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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
Offline (Male) Josh @ Dreamland
Reply #125 Posted on: April 11, 2010, 10:42:53 AM

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For some reason, instance_destroy does nothing at all. Fixing...
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
Offline (Male) retep998
Reply #126 Posted on: April 11, 2010, 11:02:29 AM

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Fixing...
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Offline (Male) Josh @ Dreamland
Reply #127 Posted on: April 11, 2010, 11:21:57 AM

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Fixed, and then some. Going to do some homework while I ponder my next move.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
Offline (Male) RetroX
Reply #128 Posted on: April 11, 2010, 08:47:11 PM

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You should pull a Microsoft and add pop-up messages into ENIGMA that say things like "Josh @ Dreamland is finding bugs..." and "Josh @ Dreamland is fixing bugs..."
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Offline (Male) antidote
Reply #129 Posted on: April 11, 2010, 08:48:17 PM
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Or, "It's absolutely pointless to find a solution, just give up."?
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Offline (Male) kkg
Reply #130 Posted on: April 11, 2010, 11:27:45 PM

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Then he'll spam us while we're trying things out, to rape any poor 3G modem user >:

*Sits waiting anxiously*

EDIT: goodbye at my avatar? >:
« Last Edit: April 12, 2010, 06:05:06 AM by kkg » Logged
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Offline (Unknown gender) freezway
Reply #131 Posted on: April 14, 2010, 06:55:56 PM

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any news?
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if you drop a cat with buttered toast strapped to its back, which side lands down?
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Offline (Male) Josh @ Dreamland
Reply #132 Posted on: April 14, 2010, 07:33:00 PM

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Anyone that would like to test at this point can checkout the SVN and operate the project. Windows users will need a copy of libzlib, available here:
http://dl.dropbox.com/u/1052740/libzlib.a

Place that in additional/zlib if you're on Windows, otherwise Code::Blocks will know what to do if you select the correct build target.

Furthermore, no one I've talked to is proficient enough in Make to write a makefile taking parameters to indicate which graphics system and window system to use (Like GRAPHICS=GL, or just _ instead of = if need be). That being the case, either write one and post it here, (specifying systems is as simple as selecting which directories to iterate for sources), or you can join everyone else and test it by pressing Run in ENIGMA, then building the game in Code::Blocks (from ENIGMAsystem/SHELL/ENIGMAengine.cbp). You must hit "Run" in ENIGMA first, or your sources will not be authored.

Furthermore, instance_create is behaving very slowly on Ubuntu when an instance has not been recently destroyed. This indicates to me that allocation of memory for the new instance is painfully slow for one reason or another. I'm looking into the problem; it could be anything.

So yes, if you're intelligent enough to get what's available working for you, please feel free. If you're not, or would prefer not to anyway, just wait until ENIGMA's to the developers' liking (That includes Ism and me).
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
Offline (Male) Josh @ Dreamland
Reply #133 Posted on: April 14, 2010, 07:58:45 PM

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Procedure in general is as follows: (Subject to revision; pay attention)

Revision 0

-Have Code::Blocks and some SVN client, or a whole lot of creativity.
-Check out the SVN repository (from command line, use  svn co https://enigma-dev.svn.sourceforge.net/svnroot/enigma-dev enigma-dev )
-Go to Trunk
-Go to CompilerSource
-Open the Code::Blocks project. Find the dropdown that likely reads "release." If you're on Linux, set it to "Release-Linux"
-Hit compile (blue gear)
-Go back up to Trunk
-Run LateralGM, best with a terminal via "java -jar lateralgm16b4.jar"
---If that errors, paste output here
-Make something simple (just a single object drawing a graded circle is what I've been using as a preliminary)
-Under the "Enigma" menu, hit "Run"
-Open trunk/ENIGMAsystem/SHELL/ENIGMAengine.cbp
-Select your OS from the dropdown box once more (Debug is faster to build, release will run fastest)
-Press Compile
---If anything errors and you think you followed the above correctly, right click the error list, select "Copy Contents to Clipboard," and paste them all here.
-Press run.
---If it doesn't behave as expected, describe what went wrong here

Repeat the step starting at "Make something simple" until you're sick of finding bugs.
The most immediate concern is that everyone can achieve a simple circle.
« Last Edit: April 14, 2010, 08:00:39 PM by Josh @ Dreamland » Logged
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
Offline (Male) RetroX
Reply #134 Posted on: April 14, 2010, 08:00:06 PM

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Can't you just make a makefile rather than a C::B project? :/
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