If I release it now, it'll be missing some things I think can be in not long into tomorrow. One of those is Linux support, which I don't want to throw out a release without ensuring: Number one, Linux has proven to be much more strict about what is used and included, and number two, wouldn't really be fair to freezeway, now, would it?
Also, it seems likely that given just a little more time, we can have the collision system hooked up and iterating. Luda has rotated rectangles basically good to go; he can develop the rest of the system during the test phase, but the framework would be nice to have laid out.
As for the aforementioned Linux progress, we can't actually compile it on Linux at present due to some case labels skipping initializations, which Windows didn't even notice for some reason...
I'm quite tired. A lot of work went into the engine just today, but there's no sweeter payoff than seeing the system working again. It's a beautiful sort of thing.
I imagine everyone will understand the decision to prolong the release again; one of my bigger fears is immediate mediocrity. (Did I mention the syntax check button once again doesn't do anything?

It spent most of R3 like that... I won't let it for R4).
This doesn't change the amazingly close proximity of the test. Besides, I had to squeeze anaphase in here somewhere.
While Luda and Ism are busying themselves with the aforementioned provisions, I will get started on other resources that R3 didn't have. So who knows what you'll be seeing; hopefully perfected features from R3 and a simple collisions system.