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Author Topic: Domain Name Provider Transfer  (Read 7845 times)
Offline (Unknown gender) Micah
Reply #30 Posted on: February 13, 2010, 03:03:22 PM

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(It's really a wonder how they manage to lose money on this operation)
...Employees?
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Offline (Male) RetroX
Reply #31 Posted on: February 13, 2010, 03:17:44 PM

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Ultimately, EDL will be cross platform, but the C++ that runs it will not be. ENIGMA will choose (and the user can deliberate) which C++ to use to "run" the EDL.
Like any cross-platform library.
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Offline (Unknown gender) freezway
Reply #32 Posted on: February 13, 2010, 03:38:40 PM

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so basically, u compile for each platform seperatly?
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Offline (Unknown gender) TheExDeus
Reply #33 Posted on: February 13, 2010, 04:41:11 PM

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Well doh.. Of course you will need to compile for each platform separately. Linux does not launch .exe's you know..
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Offline (Male) RetroX
Reply #34 Posted on: February 13, 2010, 05:22:13 PM

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u compile..doh
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Offline (Male) Josh @ Dreamland
Reply #35 Posted on: February 13, 2010, 07:37:02 PM

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Miky--
Have you calculated where all that 180K (in addition to the income from the new release amplified tenfold by the invalidation of previous keys, which I'm sure you'll stick up for as well) is going? Or do you just assume that more individuals than Mark, a Mac developer (who is paid so well as to bail the moment Sandy shows his true colors), and a web developer (how many do you need?) are being paid? I hate pointing the "overpaid" finger. I'd rightly say Mark deserves it after all the work he's put in over such a long time (having thousands of happy[...] users justifies the pay, and I do profess they are happy [yea, ignorance is bliss]), and I suppose not every good web developer can work in his/her spare time for a cause they support (unlike our a2h here; though not to reiterate that a clear lack of support has traversed the ranks of Yoyo's employees). I guess, also, that a--coordinator?--so talented as Sandy is an invaluable resource to GM's public relations and even to the staff and should definitely be queued up before the interest of the ever dwindling budget (No one I've seen has ever repelled so many individuals [and a Mac developer] as Sandy, leaving the forums in an uproar until concerned topics are deleted...).
Anyway, I suppose I can see where that money is going now, you're right. Try now to justify it.

Freezeway--
As HaRRiKiRi pointed out, since architectures vary anyway, a recompile is necessary on all platforms a-priori. However, cross compilation has proven to be not only an option (especially in the case of Windows and Linux) but often a necessity (good luck rigging a compiler to work ON the Wii).
« Last Edit: February 13, 2010, 07:47:13 PM by Josh @ Dreamland » Logged
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Offline (Male) RetroX
Reply #36 Posted on: February 13, 2010, 10:45:07 PM

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The only problem is that while MinGW does have Linux/Unix versions, Windows does not have a version of the GCC that can compile bash applications.
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Offline (Unknown gender) Micah
Reply #37 Posted on: February 14, 2010, 06:34:00 PM

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Whoa, whoa, whoa, Josh. No need to throw a tantrum.

The Mac dev has actually agreed to stay, and they've hired another Mac dev.

They have to pay each employee, they have to pay for hosting, and I'd imagine they have to pay for a lot of other stuff.

Sure, Sandy's a moron, and they probably don't manage their money very well, but it's not completely pathetic.
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Offline (Male) Josh @ Dreamland
Reply #38 Posted on: February 14, 2010, 07:39:29 PM

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So they have three coders, a web team and a Sandy.
They could make do with three or four of the above at this point (Sandy could poke around the forum and make bizarre suggestions there, and/or one of the Mac developers could storm off about it).
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Offline (Male) Rusky
Reply #39 Posted on: February 14, 2010, 09:14:49 PM

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You realize how much bandwidth the site uses, right? Their hosting is a lot more expensive than yours is or probably ever will be. They probably also pay for hosting support. Anyway, you really have no basis for judgement- you have no idea what goes on internally.
« Last Edit: February 14, 2010, 09:17:23 PM by Rusky » Logged
Offline (Male) Josh @ Dreamland
Reply #40 Posted on: February 14, 2010, 10:24:46 PM

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Special pleading. Argumentum ad ignorantiam. A cute ad hominem. I'll just add tu quoque and move on.

As stated, their server will run them for roughly $150 monthly. They're making more than that *daily*. And Bandwidth, assuming you actually meant "traffic," is whatever the server can put out; 1&1 doesn't limit it. (They may pay more for additional bandwidth in the literal sense, but if they do, it's not much).

And frankly, it's irrelevant what goes on internally if the budget has gone down more than 30%.
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Post made February 15, 2010, 04:12:44 AM was deleted at the author's request.
Offline (Male) Rusky
Reply #42 Posted on: February 15, 2010, 01:10:18 PM

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Look, I dislike YoYo as much as you do, and I agree they're probably not managing money very well. But there were no fallacies in that last post, either. Their site uses a lot more bandwidth than yours. They're hosting tons of full games. It's also true that you don't work there. How do you know what they're paying for their hosting?

Bashing YoYo is just old.
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Offline (Unknown gender) Micah
Reply #43 Posted on: February 15, 2010, 06:47:45 PM

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As stated, their server will run them for roughly $150 monthly. They're making more than that *daily*. And Bandwidth, assuming you actually meant "traffic," is whatever the server can put out; 1&1 doesn't limit it. (They may pay more for additional bandwidth in the literal sense, but if they do, it's not much).
If you had actually looked at their latest glog post you would have seen that their monthly hosting bill, because of how much traffic they get, is much, much higher than $150. And that's just for the bandwidth.
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Offline (Female) serprex
Reply #44 Posted on: February 16, 2010, 09:46:54 PM
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They could probably save space by using Josh's GMzip's technique. Integrate it into the browser plugin, and they'd lower bandwidth too. Perhaps that's how they already go about it? I'd hope

Also, Retro, why are you talking about compiling bash scripts?
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