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Author Topic: Suggest image editor?  (Read 4203 times)
Offline (Unknown gender) Game_boy
Posted on: August 26, 2009, 06:02:31 AM
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What Linux image editor would you suggest using with Enigma/LGM? Since LGM doesn't have an image editor (I think) and MS Paint isn't available, and GIMP etc. are far too complex for sprite-based games, there isn't an obvious replacement.
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Offline (Unknown gender) score_under
Reply #1 Posted on: August 26, 2009, 10:21:56 AM

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Just use the pencil tool in GIMP instead of the brush.
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Offline (Male) Josh @ Dreamland
Reply #2 Posted on: August 26, 2009, 05:08:30 PM

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GIMP is a lot to take in. But once you realize that there IS a one-pixel pencil tool, it starts to work its way into your heart. <3
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Offline (Male) RetroX
Reply #3 Posted on: August 27, 2009, 03:07:38 PM

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it starts to work its way into your heart
like a bullet

Yeah, use GIMP.  The only thing that makes it less fit for pixel art than MSPaint is the fact that right click is a context menu, not background color.
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Offline (Female) IsmAvatar
Reply #4 Posted on: August 27, 2009, 04:44:08 PM

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LGM defaults to using GIMP. We're working on our own image editor, written in Java, but it is low priority, and nobody else seems to want to jump on the project and help out.
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Offline (Unknown gender) score_under
Reply #5 Posted on: August 28, 2009, 01:01:37 PM

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We're working on our own image editor, written in Java
Half the speed, twice the features, eh? ;)
I can't wait until GCJ is sufficiently advanced to compile LateralGM to native code. (Which doesn't look like it's happening any year now)
« Last Edit: August 28, 2009, 01:06:31 PM by score_under » Logged
Offline (Female) IsmAvatar
Reply #6 Posted on: August 29, 2009, 12:02:15 AM

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Our image editor utilizes a special buffering technique that GM's does not use, so our speed should be about equal if not faster than GM. As for features, we're trying to keep it simple - unlike the Gimp, where you have to go through 8 menus just to create a canvas and draw a pixel on it. Something of a hybrid between GM's and MS Paint.

I did mention before that LGM "defaults" to Gimp. You can easily modify the preferences file to change it to use another image editor, or even create a plugin to override the image editor and use your own (such as a native code one). You don't need to compile LGM ot native code in order to utilize a native code image editor.

In fact, with plugins, you can override any/all of LGM's resource editors and replace them with something else, such as native code ones. At one point we tried to negotiate with someone who was writing a native code room editor, but they never got back to us. In the meantime, Quadduc rewrote the rendering code for the room editor to make it more modular (and thus allow more advanced buffering techniques), which should boost performance. He recently finished that code and we merged it into the latest SVN revisions, and it will be in the 1.6 release.
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Offline (Male) RetroX
Reply #7 Posted on: August 29, 2009, 12:05:45 AM

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unlike the Gimp, where you have to go through 8 menus just to create a canvas and draw a pixel on it.
That's one menu to make an image, and then click the pencil tool and pick a brush to choose the size.

>:(

Photoshop's no quicker in that reguard.
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Offline (Male) Josh @ Dreamland
Reply #8 Posted on: September 01, 2009, 08:24:29 PM

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No, but what ism was getting at is that Photoshop and GIMP are ridiculously overcomplicated. In paint, you select and drag. In GIMP, you select, take half an hour figuring out control-alt lets you drag. Basically, there shouldn't be a manual for a built-in image editor.
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Offline (Male) RetroX
Reply #9 Posted on: September 01, 2009, 08:26:24 PM

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In GIMP, you click the move tool and then move it. :(
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Offline (Male) Josh @ Dreamland
Reply #10 Posted on: September 01, 2009, 08:27:03 PM

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No, that moves the layer behind your selection. Which caused me to burst a blood vessel once.

Amid my hate for the comprehensive manual, I neglected to mention the 20 second load time.
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Offline (Male) RetroX
Reply #11 Posted on: September 01, 2009, 08:32:49 PM

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No, that moves the layer behind your selection. Which caused me to burst a blood vessel once.

Amid my hate for the comprehensive manual, I neglected to mention the 20 second load time.
Cut, paste, and then move

Although, I do use MSPaint for spriting 'n such.  Too bad Win7 paint screwed it, except the aliased brushes are pretty.
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Offline (Male) nbeerbower
Reply #12 Posted on: September 08, 2009, 05:01:49 PM

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Kolourpaint is an exact copy of MSPaint...
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Offline (Male) RetroX
Reply #13 Posted on: September 08, 2009, 06:19:11 PM

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Kolourpaint is an exact copy of MSPaint...
And so is Paint.NET.
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Offline (Male) Rusky
Reply #14 Posted on: September 08, 2009, 06:29:14 PM

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Pain.NET is not a copy of MSPain.
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