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Author Topic: Wildclass double declaration halts compile  (Read 1265 times)
Offline (Male) RetroX
Posted on: June 14, 2009, 10:10:58 AM

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I want this to work in ENIGMA, because it's 5 FPS in GM for me. D:
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Offline (Unknown gender) Game_boy
Reply #1 Posted on: June 14, 2009, 10:18:37 AM
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Technically it's never going to be faster on anything, because the number of instances increases without limit. My FPS went from about 40 after 10s to 15 after 30s and I'm sure it would keep on falling.

That's after I changed double to var so it could run in GM, of course.

It's pretty though.
« Last Edit: June 14, 2009, 10:23:55 AM by Game_boy » Logged
Offline (Male) RetroX
Reply #2 Posted on: June 14, 2009, 11:34:38 AM

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Although each newly created instance is destroyed after 240 frames (2 seconds at full FPS, which probably won't happen), and if I change the emitter to only make a new one every 60 frames, it'll probably stop around 960 instances or somewhere around that.
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Why do all the pro-Microsoft people have troll avatars? :(
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