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Author Topic: GML updates for 2019  (Read 153 times)
Offline (Unknown gender) Dragonite
Posted on: April 09, 2019, 07:48:39 AM
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YoYo Games made a blog post to announce updates to GML, which are expected to land before the end of the year.
Thoughts on this? I believe much of it could be useful for EDL. Some of the comments in the forums might contain helpful insights too.
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Offline (Male) Goombert
Reply #1 Posted on: April 09, 2019, 10:52:33 AM

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I like a lot of the ideas, except maybe exception handling which I see absolutely no use for. I feel exception handling won't actually find much use at all really. It will end up just like the asynchronous events. What feature GML really needs is async await and then the async events would have never really been necessary. We'll see what we are able to get done, we've been working on merging in the new JDI which is a necessary step to improving ENIGMA's parsing capabilities. I can say this is different than anytime in the past because I just built the new JDI branch myself and was able to run the sprite benchmark.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

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