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Author Topic: Key to Success  (Read 1258 times)
Offline (Male) Goombert
Reply #15 Posted on: May 12, 2018, 06:46:16 PM

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Quote from: time-killer-games
noticeable flash of a "black screen"
I'm sorry I did not notice that before, so in general I'd say both are fast. I don't know what is causing the black screen (I can reproduce this/do notice it now that you pointed it out) but that should definitely be looked into, I have a feeling it may not occur if you were to set the Direct3D9 graphics system (but I think you may have already done that, I forget). I'm just guessing here that it's a vertical synchronization issue with OpenGL. Can't comment on which is actually faster, just because there's a black screen doesn't necessarily mean ENIGMA is slower, GMS is just keeping the last frame showing while blocking during the next room load (my guess). I can't say until we have additional benchmarking and performance querying capabilities. Regardless, I think both are fast.

Quote from: time-killer-games
None of the enemies or obstacles that can kill you are able to do so from where you are standing at the beginning of each level, so I'm not sure what you mean here either.
Sorry, I wrote this early in the morning, so my thoughts were all over the place. I wasn't making a direct connection between the two start levels just in how your levels seem to use the same approach. Once you get past the first obstacle, the rest are a lot easier. The first obstacle is typically the "key" to figuring out how to do one of your entire levels.

Quote from: time-killer-games
All that was very nice of you.
You're absolutely welcome. Just a little reward for everyone here that has supported ENIGMA. Also, in general, it's nice to let the community share the spotlight since everybody here plays a role in ENIGMA's success to some degree.

That said, I did not put it on ENIGMA's Twitter yet, is that also something you'd be interested? I just like to have relevant things to share with the Twitter followers from time to time and this is a good example. Let me know.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) time-killer-games
Reply #16 Posted on: May 13, 2018, 01:04:33 AM
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Sure, share it on Twitter, or anywhere else you would like to! :D Thanks man! (Y)
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Offline (Male) time-killer-games
Reply #17 Posted on: May 15, 2018, 06:10:38 PM
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Linux version now available, built for x86 and x64 native using ENIGMA.
« Last Edit: May 16, 2018, 02:10:15 AM by time-killer-games » Logged
Offline (Male) hpg678
Reply #18 Posted on: May 16, 2018, 07:14:48 AM

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 (Y) :dance: :dance: :clap:
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Hugar
Offline (Male) time-killer-games
Reply #19 Posted on: May 17, 2018, 07:36:07 AM
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YoYoGames actually gave me permission to link to the same download links for this game on their forums, which means people can see both the downloads that were made with GameMaker and ENIGMA, which I found a bit surprising. They said as long as I'm not actively advertising ENIGMA or linking to the ENIGMA website, then sharing those downloads on the same page is fine. That makes it easier on me, because now I can host everything at the same place, itch.io...

Notice I avoided mentioning ENIGMA anywhere in the actual topic, though:
https://forum.yoyogames.com/index.php?threads/key-to-success.18833/
« Last Edit: May 17, 2018, 07:38:04 AM by time-killer-games » Logged
Offline (Male) time-killer-games
Reply #20 Posted on: May 22, 2018, 06:23:00 AM
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Quote from: time-killer-games
noticeable flash of a "black screen"
I'm sorry I did not notice that before, so in general I'd say both are fast. I don't know what is causing the black screen (I can reproduce this/do notice it now that you pointed it out) but that should definitely be looked into

How did you not notice something that has been a problem ever since ENIGMA came into existence?
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Offline (Male) Goombert
Reply #21 Posted on: May 22, 2018, 07:50:03 AM

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Well, that may be a bit of overstatement to say it's been here since ENIGMA came into existence because at first ENIGMA did not even have a room system. Perhaps it has been here since the room system was added, but that's besides the point. We don't need to analyze the git blame in order to fix it, I just meant that it was never noticeable enough that I consciously payed attention to it before. Again, on my end the flash of black is mere milliseconds. Also it's possible that if it had ever occurred before I may not have seen it due having vertical synchronization disabled (which can lead to ENIGMA and GM rendering more frames than the player actually sees).
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

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