noticeable flash of a "black screen"
I'm sorry I did not notice that before, so in general I'd say both are fast. I don't know what is causing the black screen (I can reproduce this/do notice it now that you pointed it out) but that should definitely be looked into, I have a feeling it may not occur if you were to set the Direct3D9 graphics system (but I think you may have already done that, I forget). I'm just guessing here that it's a vertical synchronization issue with OpenGL. Can't comment on which is actually faster, just because there's a black screen doesn't necessarily mean ENIGMA is slower, GMS is just keeping the last frame showing while blocking during the next room load (my guess). I can't say until we have additional benchmarking and performance querying capabilities. Regardless, I think both are fast.
None of the enemies or obstacles that can kill you are able to do so from where you are standing at the beginning of each level, so I'm not sure what you mean here either.
Sorry, I wrote this early in the morning, so my thoughts were all over the place. I wasn't making a direct connection between the two start levels just in how your levels seem to use the same approach. Once you get past the first obstacle, the rest are a lot easier. The first obstacle is typically the "key" to figuring out how to do one of your entire levels.
All that was very nice of you.
You're absolutely welcome. Just a little reward for everyone here that has supported ENIGMA. Also, in general, it's nice to let the community share the spotlight since everybody here plays a role in ENIGMA's success to some degree.
That said, I did not put it on ENIGMA's Twitter yet, is that also something you'd be interested? I just like to have relevant things to share with the Twitter followers from time to time and this is a good example. Let me know.