I really don't feel like editing any of the pages right now, so I'll just make a newspost.
Anyway, objects are fully functional now. Here's a demonstration.
Please note: Some serious optimization is to be done on the newly completed object code. I have no intention of being within 30 fps of GM when this is done.Game MakerENIGMA
And to answer a recent yet recurring question, ENIGMA's point is to allow backwards compatibility with Game Maker, while extending its possibilities into a lower level language. (C++)