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Author Topic: IndieMendable  (165,843 Views)
Offline (Unknown gender) Yambam

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Joined: May 2016
Posts: 67
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Reply #30 Posted on: July 30, 2016, 08:58:18 PM
Quote from: faissaloo on July 29, 2016, 05:52:29 PM
Site is rip
Sorry about that. New stuff is in the works while I sent someone at Percona Recovery a message about my problem. :(

These sites basically show the problem I'm having with the ibdata1 file:
http://stackoverflow.com/questions/30360035/how-to-recover-a-corrupted-mysql-innodb-data-file
http://askubuntu.com/questions/509695/cp-fails-to-copy-with-errors-cp-error-reading-file-input-output-error-and
https://www.percona.com/blog/2011/06/03/a-recovery-trivia-or-how-to-recover-from-a-lost-ibdata1-file/

In the mean time I'm joining a YoYo Games GMC Jam for the first time and I made a bytecode interpreter for GM:Studio that can also execute any GameMaker function. I made it work by automatically making wrapper scripts for every GM function like _GMfunc_draw_sprite(sprite,img,x,y). :)

EDIT: The site is not totally dead anyway at the moment, only the front page (fixing that one now), the blog and the recently added visitor counter / online users counter are broken at the moment. So these pages do work for example:
http://gamemaker.mooo.com/users/faissaloo
http://gamemaker.mooo.com/users/Yambam
Offline (Unknown gender) time-killer-games
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Reply #31 Posted on: July 30, 2016, 09:18:30 PM
Quote from: Yambam on July 30, 2016, 08:58:18 PM
In the mean time I'm joining a YoYo Games GMC Jam for the first time and I made a bytecode interpreter for GM:Studio that can also execute any GameMaker function. I made it work by automatically making wrapper scripts for every GM function like _GMfunc_draw_sprite(sprite,img,x,y). :)

This sounds fairly interesting. I'd like to see how it turns out! (Y)
Offline (Unknown gender) Yambam

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Joined: May 2016
Posts: 67
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Reply #32 Posted on: August 01, 2016, 09:05:17 PM
Quote from: time-killer-games on July 30, 2016, 09:18:30 PM
Quote from: Yambam on July 30, 2016, 08:58:18 PM
In the mean time I'm joining a YoYo Games GMC Jam for the first time and I made a bytecode interpreter for GM:Studio that can also execute any GameMaker function. I made it work by automatically making wrapper scripts for every GM function like _GMfunc_draw_sprite(sprite,img,x,y). :)

This sounds fairly interesting. I'd like to see how it turns out! (Y)
It's done! You can check it out (including some copyable examples) on the YoYo forums when the moderators mark it as visible: https://forum.yoyogames.com/index.php?threads/bytecode-interpreter-useful-for-making-moddable-games.3551/

EDIT: Check out this topic: http://enigma-dev.org/forums/index.php?topic=2701.new#new
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