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Author Topic: Just saying hi  (Read 3891 times)
Offline (Unknown gender) Mnemocyon
Posted on: February 22, 2009, 06:50:58 AM
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As the title says. Hi, folks!

I've been messing up with Game Maker for a while, without actually doing anything playable with it. Lately, I was struggling with its lousy PNG transparency support. Google sent me on yet another Game Maker fan page, where I found, to my great surprise, a link to Enigma. So here I am.

Sadly I'm close to total noobiness when it comes to C++ and actual code, so I can't say I've understood all the technical stuff I've seen on your website. Thus I gave a try to Enigma, and I have to say I'm quite impressed by the result (but sadly some functions of the GM project I openened weren't supported). Seems like you guys were tired to wait for Game Maker 8 and decided to do something. I'm really looking forward to your next releases.

Keep up the great work! (did the fact I joined the forum make Josh feel all fuzzy?)



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Offline (Unknown gender) score_under
Reply #1 Posted on: February 22, 2009, 10:28:53 AM

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(did the fact I joined the forum make Josh feel all fuzzy?)
Why not ask him? :P

Oh, by the way, you still have a while to wait before enigma is pretty much usable. ;)
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Offline (Unknown gender) Mnemocyon
Reply #2 Posted on: February 22, 2009, 12:19:06 PM
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Why not ask him? :P
No need to ask him, it's written in ReadMe.txt  :D
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Oh, by the way, you still have a while to wait before enigma is pretty much usable. ;)
Yep, that's what I thought... Anyway open source is open source, it's already great Enigma exists (and at least I have the time to get more familiar with Game Maker's logic in the meantime).
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Offline (Male) notachair
Reply #3 Posted on: February 23, 2009, 01:10:52 AM

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Hi.

sprite_add_alpha?
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Offline (Unknown gender) Mnemocyon
Reply #4 Posted on: February 23, 2009, 03:21:29 PM
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Hey,

Yep, something like that : http://glog.yoyogames.com/?p=385. Seems like I've done something wrong though, I've got strange glitches with my sprite... So I ended up using good ol' gif for now, I definitely still need to improve my GML skills. Is there a plan to add a sprite editor in Enigma, by the way?
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Offline (Male) notachair
Reply #5 Posted on: February 24, 2009, 02:33:28 AM

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While a sprite editor would be useful, wouldn't something like Paint.NET suffice? :D
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Offline (Unknown gender) score_under
Reply #6 Posted on: February 24, 2009, 12:39:58 PM

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Is there a plan to add a sprite editor in Enigma, by the way?
That's ISMAvatar's responsibility (the maintainer of LateralGM), not the responsibility of the Enigma development team.

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Offline (Male) RetroX
Reply #7 Posted on: February 25, 2009, 05:11:07 PM

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While a sprite editor would be useful, wouldn't something like Paint.NET suffice? :D
PAINT.NET

GET IT OFF

NOW
NOW
NOW
NOW
NOW

PAAAAAAAAAAAAAAAAIN.NET

Paint.NET is shit and should never be touched even in deadly situations.  GIMP and MSPaint are far better.
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Offline (Unknown gender) score_under
Reply #8 Posted on: February 26, 2009, 12:23:43 PM

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GIMP
Agreed.
MSPaint
No, just no.
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Offline (Unknown gender) OniLink10
Reply #9 Posted on: February 26, 2009, 11:39:39 PM
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GIMP
Agreed.
MSPaint
Yes, just yes.
Fix'd.
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Offline (Unknown gender) score_under
Reply #10 Posted on: February 27, 2009, 12:37:34 PM

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GIMP
Agreed.
MSPaint
Yes, just yes.
Fix'd.
By which, you mean "rigged".
Seriously, drawing anything besides a low-colour pixellated smiley-face in MS paint is like visiting /b/ on 4chan. (i.e. complete mental breakdown imminent)
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Offline (Male) RetroX
Reply #11 Posted on: February 27, 2009, 07:08:11 PM

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MSPaint is wonderful for pixeling, but not for actual graphic creation.  GIMP is perfect.  I hate how people whine about its interface; it's wonderful.  Those who complain about GIMP's interface couldn't make anything better in Photoshop.  Of course, those that don't probably could, but GIMP is free, so...
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Offline (Unknown gender) ludamad
Reply #12 Posted on: February 28, 2009, 08:10:48 PM
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Welcome aboard the ENIGMA forums. ENIGMA, when in the target state, will be a great way to learn C++. EDL, the language used in GM, will allow many C++-like constructions. For example, if you want to define a variable that doesn't need decimal places, int variable_name; is available. For this specific example, using that integer would be about 300 times faster than using a variable in GM. Using GM-like variables in ENIGMA is approximately 50 times faster than in GM.
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Offline (Male) RetroX
Reply #13 Posted on: February 28, 2009, 09:10:14 PM

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WARNING: Passing double as int in function: keyboard_check
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