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Author Topic: Yoyo fails  (Read 1721 times)
Offline (Unknown gender) Game_boy
Posted on: February 03, 2009, 03:36:38 PM
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http://glog.yoyogames.com/?p=486

Yoyo has been working since Jan 2007, and what have they done in that time? A substantial price increase.

They must have have been working on GM8, you say?

Sandy: "We’re not struggling at all, quite the opposite. We will hopefully start work on GM8 very shortly and the Apple Mac version is close to it’s second beta release"

Great, a second beta version for a PORT? After 2 years of full development time? And GM8 isn't even started yet?
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Offline (Male) Rusky
Reply #1 Posted on: February 03, 2009, 07:41:19 PM

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it's called inflation and making a site, fool.
in 2 years for making the mac port, starting up a company, making plans for the future of GM, and oh, that one little thing, building the freaking site. they're a rather small company. get over it. you've probably already payed anyway, haven't you? and it's not substantial either.
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Offline (Unknown gender) skarik
Reply #2 Posted on: February 03, 2009, 11:28:42 PM

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Compare your problem to if the company was Autodesk, the product was 3dsMax, and you lost your registration key.
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Offline (Unknown gender) Game_boy
Reply #3 Posted on: February 04, 2009, 02:10:48 PM
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it's called inflation and making a site, fool.
in 2 years for making the mac port, starting up a company, making plans for the future of GM, and oh, that one little thing, building the freaking site. they're a rather small company. get over it. you've probably already payed anyway, haven't you? and it's not substantial either.

I'm not complaining about the price increase. I'm amused by the amount of stuff they haven't done with that time and investment. Mark, by himself, would have GM8 out by now. You wouldn't have the website, but all that does is run executables with a plugin; hardly an achievement. 64digits, GMG and other sites fulfilled the distribution role quite well anyway.

Also, ENIGMA has managed to do most of a rewrite Game Maker from scratch in the same time, using only a few coders in their spare time.
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Offline (Male) Rusky
Reply #4 Posted on: February 04, 2009, 06:33:51 PM

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They've done plenty. They had to all get used to the code (they're not Mark, they weren't acquainted with it from the start). Although running an exe with a plugin isn't all that impressive, the fact that they integrated it smoothly into a big community site and, by the way, didn't just run an exe, they separated the game data so that only that would be downloaded. They're fulfilling the distribution role differently and in a more unified way, their whole goal is to be a "youtube for games." They have also been doing the Mac port.

And Enigma has definitely not done most of a rewrite of GM. Seriously.
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