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Author Topic: What's next for Enigma?  (32,267 Views)
Offline (Unknown gender) Faithbuilders

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Joined: Jan 2015
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Posted on: May 28, 2015, 12:29:38 AM
 I realize that this is more of a hobby, and that the creators most likely have real jobs. Thanks by the way for Enigma! Just wonders what's next for the project? Things seem to be going very slow right now. Even in this community there is not a lot of action.

Thank you
Offline (Unknown gender) TheExDeus

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Reply #1 Posted on: May 28, 2015, 06:58:58 AM
In the community it was rarely big action. It was just that the 7 people who wrote posts here were also working on ENIGMA. Right now it seems I'm the only one.
Development is still going on though. You can see it here: https://github.com/enigma-dev/enigma-dev/commits/GL3.3NormalMatrix

I plan to make a topic about all the new stuff, fixes and changes, but I won't have time to do it for like 2 weeks. Until then I just work and add the stuff I need. I am very sad that Josh stopped working on it, as he was very instrumental in this project. Without him, I have my doubts because of the parser (which is 99% written by him and nobody else really understands it). Robert was also useful, but who knows where he went. Just one day disappeared. He would be useful on Java side (LGM) right now, as it is a soar point. We need new contributors who would want to work on this, but who knows how to get them. First step would probably be new site, but that is also on Josh. Like we had a pretty cooly designed site, but sadly it wasn't "launched".

So for me it's about fixing ENIGMA and adding features. I have fixed a lot of stuff in ENIGMA side and I think it is quite stable. The problems are still the good old parser bugs and unstable LGM.

I might also make a topic about the "future" I see for ENIGMA. Because there are a lot of things I would want ENIGMA to do differently, but previously we couldn't decide among the dev's, right now I don't see anyone anymore, so I could have the possibility. Sadly, it is not a small undertaking and we need more developers for that.
Offline (Unknown gender) sorlok_reaves

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Reply #2 Posted on: May 29, 2015, 03:45:57 AM
I've been fiddling around with parsers in general (not in ENIGMA), as I find myself pretty far behind the curve. Right now I'm contributing my time to MKXP, but I hope to get back to ENIGMA at some point in the future.

And there's my twice-yearly entries in the Ludum Dare competition, which are made using ENIGMA. :)
Offline (Unknown gender) Goombert

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Reply #3 Posted on: June 14, 2015, 03:49:41 AM
I figured I'd post just so I don't leave you all hanging on a limb. Sorry if I've been AWOL for quite a while, college and life has had me extremely busy. Josh is still working on his new compiler TheExDeus, I haven't really gone anywhere and we all still hang out in #enigma-dev IRC on freenode. I haven't been doing much work on ENIGMA because I don't find it very useful at this point in time. I've been focusing what efforts I can into side projects such as an IDE that both me and DaSpirit are too busy to develop full-time. However we have actually made progress this time instead of just building GUI's and going crazy announcing new platforms, it follows a proper MVC 3-tier architecture and we've been following Dreamland's guidance on its design. Essentially the plan is to build a modular IDE much like how the engine is where everything can be swapped in and out, this was our original focus but we didn't really have any idea, but with college and all our research we've been improving a lot, especially me.

The problem now is that this IDE project in and of itself is a monumental task. But one of the hopes of it is to make it modular enough that more people can contribute to it, and the project is maintained primarily by DaSpirit and however we structure any contributors around it in addition to it being a newer framework with a modern GUI and all the other little themeing and customization tidbits. Another present interest of mine is developing JEIE for the web with HTML5. The main purpose of JEIE to begin with was that there are few Microsoft Paint applications of good quality for Mac and Linux. I don't like the structure of JEIE and I'm really starting to hate Java as a platform, not because it's interpreted, but because Oracle likes to stick crapware in the installer and security exceptions like to be a pain. At any rate I am really interested in bringing this image editing program to the web, but I haven't even had time to begin the project and I don't exactly know what I have in mind yet.

Also with YoYoGames having just killed GameMaker 8.1 support a few weeks back I think it's safe to leave the ENIGMA project where it currently is at the most stable release we have. We'll go from here and see how things develop into the future, but we're all still here and working on different things related to the project.
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