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Author Topic: 3D Performance  (Read 3846 times)
Offline (Unknown gender) daz
Reply #15 Posted on: November 27, 2014, 01:55:45 AM
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d3d_set_hidden only needs to be set once. This function sounds suspiciously like occlusion culling. This is usually a good thing to enable if you have many models that would overlap others from a distance, however this does per pixel calculations on a depth buffer, which might bog down the Ouya. Honestly, can't hurt to enable it and see if performance increases or decreases.
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