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Author Topic: In need of a Sonic fangame engine for Enigma  (499,804 Views)
Offline (Unknown gender) HitCoder

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Reply #60 Posted on: October 29, 2014, 02:34:17 AM
I've been sending builds of the engine to my friends, I just want your thoughts now, here's a quick download for the latest compiled build
Offline (Unknown gender) Goombert

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Reply #61 Posted on: October 29, 2014, 03:20:23 AM
Wow this engine is pretty damn good! This is probably the best Sonic example in GM, especially considering how light weight it is unlike all the other engines. If you make any stops along the way though it can be really hard to spin-dash around the loops, especially the one placed so close to the cliff, this is one of the things that really annoyed me about the original Sonic games, I can remember getting stuck sooo many times like this. Also it seems the backup character that follows can have audio glitches when you try to spin dash it seems to echo and reverb quite a bit.

I'd like to add that the new search functionality of LGM comes in handy with porting the other engines and finding all uses of variable_* functions to remove or replace them. I tried it on the REX engine which was made in GM6.
http://enigma-dev.org/forums/index.php?topic=2269.0

Offline (Unknown gender) polygone

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Reply #62 Posted on: October 29, 2014, 07:42:30 AM
What have you done to the movement? The movement and jumping speed seem limited and the gravity seems off now. There isn't enough momentum to make it up slopes properly and more.
Offline (Unknown gender) HitCoder

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Reply #63 Posted on: October 29, 2014, 03:51:30 PM
The physics have been changed to meed the exact physics on the sonic physics guide, this is because a lot of people I work with on skype in a group (They all make sonic fangames in different programs) dislike physics that do not match official sonic games.
I can make it up slopes fine with the aid of a spindash.

EDIT: My apologies, I forgot to add the code for air-acceleration and stuff, all I added was air drag. Maybe the physics will feel better when I add that... I'll also add Super Peelout.
Offline (Unknown gender) Goombert

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Reply #64 Posted on: October 29, 2014, 07:47:08 PM
While I agree somewhat with polygonz, I can't help but feel he is being a little dramatic lately. But as I said I always found the physics of like the very first sonic games (before & Knuckles) to be a real pain and a lot more distinct than later entries in the series. I remember getting stuck in levels and waiting for the timer to run out so I could restart.
Offline (Unknown gender) HitCoder

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Reply #65 Posted on: October 29, 2014, 11:33:48 PM
Is there a way I can change the external sprite editor path and allow it to open the sprite file I would like to edit? what argument do I put at the end for the name of the sprite file?
Offline (Unknown gender) Goombert

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Reply #66 Posted on: October 29, 2014, 11:38:12 PM
I am not exactly sure what you mean, you want it to open the system editor when you double click the node in the tree? Please elaborate.
Offline (Unknown gender) HitCoder

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Reply #67 Posted on: October 29, 2014, 11:40:14 PM
I mean when I click the "Edit Subimages" button in the sprite resource window, it just opens my specified editor, I'd just like to know what argument I put after the program directory in the settings window.
Offline (Unknown gender) Goombert

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Reply #68 Posted on: October 30, 2014, 12:01:16 AM
Ohhh, so you want to open a specific editor besides the system default? Take a look at the following topic.
http://enigma-dev.org/forums/index.php?topic=1481.0

I am not actually sure how it works entirely.
Offline (Unknown gender) Goombert

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Reply #69 Posted on: October 31, 2014, 05:10:44 AM
I believe I have fixed the issue HitCoder, please test for me by downloading the new LGM from the following topic.
http://enigma-dev.org/forums/index.php?topic=2269.0

My patch is referenced on the tracker.
https://github.com/IsmAvatar/LateralGM/issues/158
Offline (Unknown gender) HitCoder

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Reply #70 Posted on: November 02, 2014, 03:01:40 PM
Thank you, and it appears to work.
Offline (Unknown gender) Goombert

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Reply #71 Posted on: November 02, 2014, 05:14:16 PM
You're welcome HitCoder! If there are any other issues or exceptions don't be afraid to report them it's the only way I can fix them and we've been making considerable progress with fixing old bugs in the new LGM.
Offline (Unknown gender) HitCoder

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Reply #72 Posted on: November 03, 2014, 04:06:15 PM
When I search for code, in the search results, it only seems to show scripts. Am I using an older version or something?
Offline (Unknown gender) Goombert

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Reply #73 Posted on: November 03, 2014, 06:40:34 PM
Probably, I've completely finished the search feature now, try downloading the new version, the latest version should search all drag and drop actions. Plus when it opens the code editor it will focus the line number of the search result. Just follow the topic I make regular updates there until we reach stable version 1.8.7 at which point I will an announcement and a new Portable ZIP.
http://enigma-dev.org/forums/index.php?topic=2269.0
Offline (Unknown gender) HitCoder

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Reply #74 Posted on: November 03, 2014, 09:13:18 PM
Wow, the new loading screen is nice... although, why does it say LateralGM instead of Enigma? I know Enigma runs on LateralGM, but... I don't understand...

===========EDIT=================
I got an error upon opening a save file, however, it does not allow me to access the window with the error, and therefore I could not copy to clipboard, however, I have the HS_ERR_PID file, I think it has the right details (if not, more details)
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