HitCoder
 Joined: Aug 2014
Posts: 157
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Reply #60 Posted on: October 29, 2014, 02:34:17 AM |
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I've been sending builds of the engine to my friends, I just want your thoughts now, here's a quick download for the latest compiled build
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #61 Posted on: October 29, 2014, 03:20:23 AM |
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Wow this engine is pretty damn good! This is probably the best Sonic example in GM, especially considering how light weight it is unlike all the other engines. If you make any stops along the way though it can be really hard to spin-dash around the loops, especially the one placed so close to the cliff, this is one of the things that really annoyed me about the original Sonic games, I can remember getting stuck sooo many times like this. Also it seems the backup character that follows can have audio glitches when you try to spin dash it seems to echo and reverb quite a bit. I'd like to add that the new search functionality of LGM comes in handy with porting the other engines and finding all uses of variable_* functions to remove or replace them. I tried it on the REX engine which was made in GM6. http://enigma-dev.org/forums/index.php?topic=2269.0
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polygone
 Joined: Mar 2009
Posts: 794
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Reply #62 Posted on: October 29, 2014, 07:42:30 AM |
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What have you done to the movement? The movement and jumping speed seem limited and the gravity seems off now. There isn't enough momentum to make it up slopes properly and more.
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #64 Posted on: October 29, 2014, 07:47:08 PM |
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While I agree somewhat with polygonz, I can't help but feel he is being a little dramatic lately. But as I said I always found the physics of like the very first sonic games (before & Knuckles) to be a real pain and a lot more distinct than later entries in the series. I remember getting stuck in levels and waiting for the timer to run out so I could restart.
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #66 Posted on: October 29, 2014, 11:38:12 PM |
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I am not exactly sure what you mean, you want it to open the system editor when you double click the node in the tree? Please elaborate.
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #71 Posted on: November 02, 2014, 05:14:16 PM |
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You're welcome HitCoder! If there are any other issues or exceptions don't be afraid to report them it's the only way I can fix them and we've been making considerable progress with fixing old bugs in the new LGM.
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #73 Posted on: November 03, 2014, 06:40:34 PM |
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Probably, I've completely finished the search feature now, try downloading the new version, the latest version should search all drag and drop actions. Plus when it opens the code editor it will focus the line number of the search result. Just follow the topic I make regular updates there until we reach stable version 1.8.7 at which point I will an announcement and a new Portable ZIP. http://enigma-dev.org/forums/index.php?topic=2269.0
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HitCoder
 Joined: Aug 2014
Posts: 157
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Reply #74 Posted on: November 03, 2014, 09:13:18 PM |
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Wow, the new loading screen is nice... although, why does it say LateralGM instead of Enigma? I know Enigma runs on LateralGM, but... I don't understand... ===========EDIT================= I got an error upon opening a save file, however, it does not allow me to access the window with the error, and therefore I could not copy to clipboard, however, I have the HS_ERR_PID file, I think it has the right details (if not, more details)
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