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Author Topic: LGM 1.8.6  (Read 1301 times)
Offline (Male) Goombert
Posted on: September 09, 2014, 10:00:28 PM

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Minor release with recent changes and fixes.

You can manually update using the python script or from the Extra Packages page with also a git pull for ENIGMA.
http://enigma-dev.org/docs/Wiki/Install:Extra_Packages
You can also download the new Portable ZIP.
http://enigma-dev.org/docs/Wiki/Install:Windows

* New resource search filter that can be optionally disabled from the preferences window.
* http://www.converticon.com icons are now fixed thanks to sorlok, LGM can read icons of any size with any internal format
https://github.com/IsmAvatar/LateralGM/issues/143
* ENIGMA Settings Frame has been merged with Global Game Settings, some old files may need fixed by simply opening the ZIP and removing the node from the top level TOC, if anybody needs help send me the file.
* ^^ operator now works thanks to heathtech
* Recent room editor improvements by egofree included
* Explore Project button fixed for when no project is actually open or you have not yet saved, it will open LateralGM's working directory instead of throwing an exception.
* Other changes and fixes included
« Last Edit: September 09, 2014, 10:02:50 PM by Robert B Colton » Logged
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) edsquare
Reply #1 Posted on: September 09, 2014, 11:17:29 PM

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Thanks Robert!  (Y) Downloading!
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A child of five would understand this. Send someone to fetch a child of five.
Groucho Marx
Offline (Unknown gender) Darkstar2
Reply #2 Posted on: September 09, 2014, 11:29:29 PM
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Very nice Robert, but I think all those amazing changes require more than a .1 increment.  If you take into account all the changes since beginning of 1.85 it's quite a lot, more than what some software vendors offer in major upgrades. I think it deserves a 1.9, IMO :D
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Offline (Unknown gender) sorlok_reaves
Reply #3 Posted on: September 10, 2014, 12:06:25 AM
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Note that, as a practical consideration, icons larger than 2 billion pixels in width or height are not supported. Hope nobody minds!
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Offline (Unknown gender) Darkstar2
Reply #4 Posted on: September 10, 2014, 01:28:15 AM
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Note that, as a practical consideration, icons larger than 2 billion pixels in width or height are not supported. Hope nobody minds!

I do mind actually, and strongly object to this limitation and ruins all my plans.........  :D
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