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Author Topic: Iji is now in Beta! Please test~  (Read 6803 times)
Offline (Unknown gender) sorlok_reaves
Reply #15 Posted on: September 02, 2014, 01:58:50 PM
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Thanks, glad that fixed your problem. I created a bug for the fullscreen glitch; thanks for pointing it out:
https://bitbucket.org/sethhetu/iji_enigma/issue/10/fullscreen-doesnt-work
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Offline (Male) Goombert
Reply #16 Posted on: September 02, 2014, 05:31:46 PM

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Well I must say I can see why Iji is such a popular title, the story is very interesting and somewhat reminiscent of Halo which is a favorite of mine. I also like the lead character being a female which breaks down a lot of barriers in more ways than one, you know women in video games etc.

I noticed two glitches:
* Pressing the down arrow on a regular surface that's not an elevator makes the players animation loop in like a glitchy way.
* On my HUD I saw two bars of health and I walked over several different health pickups and it said that my health was full I walked away and came back and tried again and it still said the same thing.

However I did feel that the introduction level seemed to have a large abundance of message dialogs. Many of the controls and mechanics were self explanatory.

But overall not a bad game!

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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) sorlok_reaves
Reply #17 Posted on: September 02, 2014, 05:42:35 PM
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* Pressing the down arrow on a regular surface that's not an elevator makes the players animation loop in like a glitchy way.

Thanks, I've filed a bug (fyi: if you hold down for 1 second and release, it will temporarily fix the glitch).
https://bitbucket.org/sethhetu/iji_enigma/issue/4/quick-crouching-will-stick-the-button


* On my HUD I saw two bars of health and I walked over several different health pickups and it said that my health was full I walked away and came back and tried again and it still said the same thing.

This is just how the game works; you will need to "upgrade" your health (or take damage) before the health  pickups will work. For reference, an outlined ("empty") health box can be filled in by picking up the red health items.
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Offline (Male) Josh @ Dreamland
Reply #18 Posted on: September 03, 2014, 09:14:30 AM

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I used to actually bundle that DLL into the executable. Apparently that's changed...
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
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Offline (Unknown gender) daz
Reply #19 Posted on: September 03, 2014, 11:29:43 AM
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I used to actually bundle that DLL into the executable. Apparently that's changed...
It probably still does bundle the DLL if you compile from Windows.
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Offline (Unknown gender) sorlok_reaves
Reply #20 Posted on: September 03, 2014, 12:25:04 PM
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Yeah, I'd expect that's a side-effect of cross-compiling.

Note that Iji is actually too big to compile on Windows (natively) at the moment. If you try, gcc will spit out some error about not enough stack space, which I tracked down to "your files are too big" on some message board.
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Offline (Unknown gender) TheExDeus
Reply #21 Posted on: September 03, 2014, 01:30:07 PM

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I also though we still just bundled the dll, but I just checked the "Additional"'s and found that we might actually compile it now. Dunno who changed that, probably Robert. Not that I'm complaining, it's actually better that we compile it now.
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Offline (Unknown gender) egofree
Reply #22 Posted on: September 05, 2014, 01:58:07 PM
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I did more tests, and i didn't find any bugs so far. I think you should advertise the current version everywhere. For instance, don't hesitate to make your videos public on youtube.
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Offline (Unknown gender) sorlok_reaves
Reply #23 Posted on: September 05, 2014, 09:52:02 PM
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Thanks for testing it!

Yes, that's the plan. Just waiting to hear back from the creator to make sure he's ok with me using the logo.
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Offline (Unknown gender) sorlok_reaves
Reply #24 Posted on: September 19, 2014, 03:02:03 AM
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I've fixed the two major bugs reported (fullscreen and ducking)  --updated video:
https://www.youtube.com/watch?v=_hbbV8xDU3o

...and downloads:
https://bitbucket.org/sethhetu/iji_enigma/downloads

Keep those bug reports coming. :D
« Last Edit: September 19, 2014, 10:37:33 AM by sorlok_reaves » Logged
Offline (Unknown gender) TheExDeus
Reply #25 Posted on: September 19, 2014, 03:30:07 AM

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Youtube link is wrong though. Just takes me to my videos.
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Offline (Unknown gender) sorlok_reaves
Reply #26 Posted on: September 19, 2014, 10:37:51 AM
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Youtube link is wrong though. Just takes me to my videos.

Thanks, I fixed it.
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Offline (Male) Goombert
Reply #27 Posted on: September 19, 2014, 03:21:24 PM

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Hello sorlok I wanted to let you know that I tested your latest build and fullscreen and the various scaling does work for me on Windows. However I want to let you know that I making changes to remove the child window from win32 which you are already aware of, I believe my pull request may soon begin conflicting with recent changes you have made but fear not as I am being very thorough and will be testing Linux as well. The only place I will not be able to test is Mac.

https://github.com/enigma-dev/enigma-dev/pull/821
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) sorlok_reaves
Reply #28 Posted on: September 19, 2014, 03:44:01 PM
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Thanks, this will probably fix a weird positioning bug on Windows. I'll try it and let you know.

Thanks for being careful; if you can prepare some test games (and expected results) I can try them on OS-X for you.
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