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Darkstar2
 Joined: Jan 2014
Posts: 1,238
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Reply #1 Posted on: August 29, 2014, 11:02:24 PM |
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Not even close ! I'm sure ENIGMA would have been competitively priced, with customers in mind not the bank in mind like another company  One thing for sure, it would have probably been the most affordable, most feature rich development tool around, that would surely compete against another product I have in mind  it would have paid developers, staffed, supported, continually updated, not rely on outside contributors, etc. Unfortunately ENIGMA relies heavily on contributors, and it's not only the will, but the knowledge of C++ and JAVA, graphics and sound programming.
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lonewolff Guest
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Reply #2 Posted on: September 30, 2014, 02:25:04 AM |
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Quote from: Darkstar2 on August 29, 2014, 11:02:24 PM Not even close ! because unlike other companies that rip people off, I'm sure ENIGMA would have been competitively priced, with customers in mind not the bank in mind like another company 
One thing for sure, it would have probably been the most affordable, most feature rich development tool around, that would surely compete against another product I have in mind 
it would have paid developers, staffed, supported, continually updated, not rely on outside contributors, etc.
Unfortunately ENIGMA relies heavily on contributors, and it's not only the will, but the knowledge of C++ and JAVA, graphics and sound programming.
"Not even close !  " ENIGMA would work if it was closed source - LOL 
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Darkstar2
 Joined: Jan 2014
Posts: 1,238
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Reply #3 Posted on: September 30, 2014, 02:30:26 AM |
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Quote from: lonewolff on September 30, 2014, 02:25:04 AM
Quote from: Darkstar2 on August 29, 2014, 11:02:24 PM Not even close ! because unlike other companies that rip people off, I'm sure ENIGMA would have been competitively priced, with customers in mind not the bank in mind like another company 
One thing for sure, it would have probably been the most affordable, most feature rich development tool around, that would surely compete against another product I have in mind 
it would have paid developers, staffed, supported, continually updated, not rely on outside contributors, etc.
Unfortunately ENIGMA relies heavily on contributors, and it's not only the will, but the knowledge of C++ and JAVA, graphics and sound programming.
"Not even close ! "
ENIGMA would work if it was closed source - LOL 
Isn't that a bit far fetched ? I mean ENIGMA works....The reason it might not have worked out as some people expect is because of that THICK bloody umbilical cord tied to GM's knob.....ALSO if ENIGMA was closed source, it would not be called ENIGMA......lol!
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lonewolff Guest
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Reply #4 Posted on: September 30, 2014, 02:36:05 AM |
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That's the thing though. It is the umbilical cord that is causing ENIGMA's problems. Cut that umbilical cord and ENIGMA would work.  Have a look at a response Rob got when he posted this - https://www.scirra.com/forum/enigma-a-free-and-open-source-game-maker-clone_t82153Quote
- Interesting project, but I think they missed a great opportunity to invent a new and better interface!
- Good try
 - Seems an interesting tool, but as Ashley said, they missed a great opportunity.
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Darkstar2
 Joined: Jan 2014
Posts: 1,238
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Reply #5 Posted on: September 30, 2014, 02:55:55 AM |
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True but perhaps they made ENIGMA not to compete. The umbilical cord might have had some pros for a while as the kiddies import their mario clones and catch the clown in a compiled environment and retaining the ease of use in the IDE....but only couple of years ( decades ) later it bites you in the arse. They mention missed opportunity for a new interface, actually far more than just the IDE, they missed an opportunity to actually make something UNIQUE all the way, just as easy as GameMaker, same features and more without copying everything.
BUT in all fairness, keep in mind ENIGMA supports its own set of commands (EDL) AND supports integrating C++ with your projects, which GMS cannot do (for now ) As to ENIGMA, if people use it for the sole purpose to port, then yeah maybe some stuff won't work, this is where you need the more skilled user to make it work.......BUT for those building their projects from scratch, combined with some minimal skill even, it can make full games. So it's a work in progress, but it works.......This is why I decided to drop GMS and do EVERYTHING I want from scratch in ENIGMA....the only thing that pisses me off is LGM's instability and crashing. very unstable IDE, actually what crashes stems from the enigma plugin itself - not using LGM without the enigma plugin. I could have written my own IDE, but only thing stopping me is the room binary format (rng) which I can't decypher lol Who's genius idea was it to use that format for room editor ? lol!
Quote Have a look at a response Rob got when he posted this - https://www.scirra.com/forum/enigma-a-free-and-open-source-game-maker-clone_t82153
And he always has good answers. I guess we can say the same about another company, the one that acquired GM from Mark Overmars, they missed an opportunity all those years to significantly revamp the IDE, and GM. though since GMS they have made some interesting changes, as those recently to the IDE and upcoming ones, but they missed on a lot, and we discussed those, about what gets unpacked into the temp folder, etc. and their response to that. and I told you in PM how I would have done otherwise, in details  Quote
- Interesting project, but I think they missed a great opportunity to invent a new and better interface!
- Good try

I have nothing against the interface itself, it could use some improvements......but stability wise it bites. GM really made positive changes to their IDE and it's better than it used to be. Faster and more stable. Quote
- Seems an interesting tool, but as Ashley said, they missed a great opportunity.
That project was probably a hobby of someone for their own uses, and they had no intentions of doing so or impressing anybody, it just so happens that they grew ENIGMA and others showed interest, it was never their intention to compete or do better, from what I read, they wanted to get their game to run in an alternative to GM, that mario game right ? Wrong ? With your proposed changes lonewolf it would add an amazing feature to ENIGMA combined with a good developer could make amazing games 
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lonewolff Guest
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Reply #6 Posted on: September 30, 2014, 03:18:22 AM |
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You are certainly right about YYG and that IDE, they have been sitting on it for over a decade.
Even Mike Dailly continously complains about Delphi.
Who is in a better position than him to do something about it?
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IsmAvatar
LateralGM Developer
 Joined: Apr 2008
Posts: 877
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Reply #7 Posted on: October 01, 2014, 09:05:22 PM |
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I partly agree with Darkstar2. It would have been fun turning LateralGM/ENIGMA into a staffed company, and you can be certain that it would have quickly started to outpace GM. But it would have been a very different product.
Unfortunately, I don't think it could have lived up to that level of scrutiny on the legal side. Being open sourced (and somewhat anonymous) gives us certain liberties in how similar to something else that we can design it without having to deal with lawyers being sent after us. Being a company, on the other hand, means that we have to really visually differentiate ourselves from our competitor to make it clear that we're not just trying to steal their money.
If I had the insight (and money) then that I have now, I could have pulled it off and designed the interface differently enough.
All that said, my vision was to provide this product free-of-cost and tinker-friendly. This vision continues to be the driving source of the project, and is not compatible with the closed-source model.
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Josh @ Dreamland
Prince of all Goldfish
 Joined: Feb 2008
Posts: 2,950
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Reply #8 Posted on: October 01, 2014, 11:40:00 PM |
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What Ism said (as always).
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lonewolff Guest
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Reply #9 Posted on: October 02, 2014, 12:36:14 AM |
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I'd still love to have a crack at a small basic (closed source) game making utility one day though. 
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time-killer-games Guest
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Reply #10 Posted on: October 02, 2014, 12:44:30 AM |
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The day ENIGMA gets closed-sourced I will officially comit suicide.
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time-killer-games Guest
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Reply #12 Posted on: October 02, 2014, 12:50:58 AM |
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In otherwords, if ENIGMA was closed source or costed money even less people would use/develop it and it would die a quick and painless demise. 
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lonewolff Guest
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Reply #13 Posted on: October 02, 2014, 12:52:06 AM |
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So did you mean to say 'I' or 'it' in that previous post?
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time-killer-games Guest
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Reply #14 Posted on: October 02, 2014, 12:53:41 AM |
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"I". It was my way of expressing how unreasonable and stupid that would be. I thought it was self-explanatory. 
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