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Author Topic: Copy and paste in the rooms editor  (Read 1213 times)
Offline (Unknown gender) egofree
Posted on: August 17, 2014, 02:56:23 PM
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After having finished scaling, rotation and colour blending, i think it would be cool to add copy and paste in the rooms editor. I see two major benefits :
- As the instances will have new properties (scale, rotation,etc), it is useful when you want to copy exactly the same instance. No need to add a new instance and modify its properties
- When you will copy the instance, it will automatically set this instance as the new object type in the objects tab. This means that if you want to copy an object several times, you can copy it, and paste it if you need an instance with the same properties, or directly add it with the left button. In this way, you don't have to select the object time every time you want to copy or add new instances. By the way, as you can have a lot of objects, with many folders, it would be useful when you want to add new object to select the object with a window where all the objects are displayed in a graphical ways, but without folders. Think of file explorers where pictures folders are displayed with big icons. Of course it should be possible to select the 'old way' too.

Another benefit of copy and paste will appear when multi-selection when be added. But that's another story.  :)

What do you think of my proposal ?

« Last Edit: August 18, 2014, 02:26:03 AM by egofree » Logged
Offline (Unknown gender) TheExDeus
Reply #1 Posted on: August 17, 2014, 05:26:14 PM

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I like it. The multi-selection seems the most important to me though. Like selecting multiple objects/tiles and dragging them around would be awesome. Or selecting multiple objects and changing their types to another object.
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Offline (Unknown gender) Darkstar2
Reply #2 Posted on: August 17, 2014, 08:20:44 PM
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I like it. The multi-selection seems the most important to me though. Like selecting multiple objects/tiles and dragging them around would be awesome. Or selecting multiple objects and changing their types to another object.

How can one disagree with this :D This would be great, but I can imagine a bit more complex to achieve - go for it :D

All this and still LGM is stuck at 1.86 - I think all those feature deserve to push LGM into 1.9 :)
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