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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #16 Posted on: September 02, 2014, 10:31:46 PM |
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Well I must say I can see why Iji is such a popular title, the story is very interesting and somewhat reminiscent of Halo which is a favorite of mine. I also like the lead character being a female which breaks down a lot of barriers in more ways than one, you know women in video games etc.
I noticed two glitches: * Pressing the down arrow on a regular surface that's not an elevator makes the players animation loop in like a glitchy way. * On my HUD I saw two bars of health and I walked over several different health pickups and it said that my health was full I walked away and came back and tried again and it still said the same thing.
However I did feel that the introduction level seemed to have a large abundance of message dialogs. Many of the controls and mechanics were self explanatory.
But overall not a bad game!
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Josh @ Dreamland
Prince of all Goldfish
 Joined: Feb 2008
Posts: 2,950
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Reply #18 Posted on: September 03, 2014, 02:14:30 PM |
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I used to actually bundle that DLL into the executable. Apparently that's changed...
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sorlok_reaves
 Joined: Dec 2013
Posts: 260
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Reply #20 Posted on: September 03, 2014, 05:25:04 PM |
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Yeah, I'd expect that's a side-effect of cross-compiling.
Note that Iji is actually too big to compile on Windows (natively) at the moment. If you try, gcc will spit out some error about not enough stack space, which I tracked down to "your files are too big" on some message board.
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TheExDeus
 Joined: Apr 2008
Posts: 1,860
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Reply #21 Posted on: September 03, 2014, 06:30:07 PM |
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I also though we still just bundled the dll, but I just checked the "Additional"'s and found that we might actually compile it now. Dunno who changed that, probably Robert. Not that I'm complaining, it's actually better that we compile it now.
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egofree
 Joined: Jun 2013
Posts: 601
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Reply #22 Posted on: September 05, 2014, 06:58:07 PM |
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I did more tests, and i didn't find any bugs so far. I think you should advertise the current version everywhere. For instance, don't hesitate to make your videos public on youtube.
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sorlok_reaves
 Joined: Dec 2013
Posts: 260
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Reply #23 Posted on: September 06, 2014, 02:52:02 AM |
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Thanks for testing it!
Yes, that's the plan. Just waiting to hear back from the creator to make sure he's ok with me using the logo.
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TheExDeus
 Joined: Apr 2008
Posts: 1,860
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Reply #25 Posted on: September 19, 2014, 08:30:07 AM |
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Youtube link is wrong though. Just takes me to my videos.
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #27 Posted on: September 19, 2014, 08:21:24 PM |
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Hello sorlok I wanted to let you know that I tested your latest build and fullscreen and the various scaling does work for me on Windows. However I want to let you know that I making changes to remove the child window from win32 which you are already aware of, I believe my pull request may soon begin conflicting with recent changes you have made but fear not as I am being very thorough and will be testing Linux as well. The only place I will not be able to test is Mac. https://github.com/enigma-dev/enigma-dev/pull/821
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sorlok_reaves
 Joined: Dec 2013
Posts: 260
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Reply #28 Posted on: September 19, 2014, 08:44:01 PM |
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Thanks, this will probably fix a weird positioning bug on Windows. I'll try it and let you know.
Thanks for being careful; if you can prepare some test games (and expected results) I can try them on OS-X for you.
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