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Author Topic: Enigma communication error  (Read 6182 times)
Offline (Unknown gender) juggernaut
Posted on: December 03, 2008, 01:53:06 AM
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...
Read object names.
Read room names.
Read sprite names.
Wrote resource names.
Exported object switch.
Enigma Communication Error (-1073741819)
What is causing this error?

edit: it seemed to be cause by commenting out using /* but not closing with a */

Now I am getting:

Compile failed. [1]
G++ error. Compile failed (-6)

Will look into that.

edit: I have no idea what is causing the -6 error, retroX had a similar problem but I have no variables declared not with var either..

edit: Ok the error was occurring because 2 room where named the same (I have no idea why they were though).

edit: I am now getting the -6 error again on another file and it is not the var problem or identical resource name problem this time.

edit: Ok one of the things it does not like is argument0.variable or (argument0).variable

edit: now I got an Error in No particular event for object number -3: object does not exist. Even though I had not changed anything within the objects at all before getting this error.. all I was doing was copy/pasting a piece of code within a script to a different location in the script... literally doing nothing but that and then this error occurred.
« Last Edit: December 03, 2008, 05:18:44 AM by juggernaut » Logged
Offline (Female) serprex
Reply #1 Posted on: December 04, 2008, 12:12:59 AM
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Source or gtfo
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Offline (Unknown gender) juggernaut
Reply #2 Posted on: December 05, 2008, 12:36:08 AM
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sorry can't give source I didn't save the file.
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Offline (Male) RetroX
Reply #3 Posted on: December 05, 2008, 03:59:39 PM

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...
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Offline (Male) nbeerbower
Reply #4 Posted on: December 05, 2008, 04:46:15 PM

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sorry can't give source I didn't save the file.

Yeah... no offense but that's not really helpful...
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Offline (Unknown gender) juggernaut
Reply #5 Posted on: December 06, 2008, 01:45:35 AM
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I didn't think. I didn't want to save the file so I could go back to a working one, I realise now I could of saved it under a different name. Sorry.
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Offline (Male) notachair
Reply #6 Posted on: December 06, 2008, 03:07:39 AM

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edit: it seemed to be cause by commenting out using /* but not closing with a */
Common sense, no?
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Offline (Male) Josh @ Dreamland
Reply #7 Posted on: December 06, 2008, 05:45:35 AM

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>_<

I'll find the bug. Hopefully.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
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Offline (Unknown gender) juggernaut
Reply #8 Posted on: December 06, 2008, 03:16:47 PM
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edit: it seemed to be cause by commenting out using /* but not closing with a */
Common sense, no?
Well in GM this syntax is fine.

Anyway I apologise for my uselessness.
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Offline (Male) notachair
Reply #9 Posted on: December 06, 2008, 04:04:21 PM

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Well in GM this syntax is fine.
It's a bad habit.
« Last Edit: December 06, 2008, 07:34:51 PM by a2h » Logged
Offline (Male) RetroX
Reply #10 Posted on: December 06, 2008, 05:00:59 PM

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Nesting quotes is a bad habit, and you do that.
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Offline (Male) Rusky
Reply #11 Posted on: December 06, 2008, 05:24:41 PM

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how is nesting quotes a bad habit? O_o
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Offline (Male) Josh @ Dreamland
Reply #12 Posted on: December 06, 2008, 06:12:34 PM

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because it makes you recap the entire topic.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
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Offline (Unknown gender) juggernaut
Reply #13 Posted on: December 06, 2008, 11:27:49 PM
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Why is just putting /*  a bad habit? I only do it temporarily for debugging purposes.
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Offline (Unknown gender) OniLink10
Reply #14 Posted on: December 07, 2008, 12:05:06 AM
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Why is just putting /*  a bad habit? I only do it temporarily for debugging purposes.
Use // instead
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