I have a point-and-click escape game I designed in pure HTML but online it runs slow as hell and it has very limited browser compatibility so I'm "converting" it to "native" or at least disguising it as that it can run locally at full speed while being standalone. An HTML container if you will. My game doesn't work at all in Chrome or Firefox. Works perfect in IE and Safari. Since Qt's WebKit is Safari based your suggestion is perfect. Thanks again!!
It still needs to be built for Mac using my existing BlitzMax code, and I still need to write and compile the Linux equivalent in Qt, but I do have it written and compiled for Windows already using GM 8.1 if you're interested.
Get it here - http://timekillergames.weebly.com/cabin-fever-escape-3d.html