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egofree
 Joined: Jun 2013
Posts: 601
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Reply #1 Posted on: June 04, 2014, 07:12:58 AM |
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Sorlok, you have all my gratitude for your contribution. Thanks a lot !  ( I will test later  ).
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sorlok_reaves
 Joined: Dec 2013
Posts: 260
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Reply #2 Posted on: June 04, 2014, 05:46:17 PM |
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Glad I could help! I already said it in the pull request, but thanks to the developers here too; they were very helpful and offered lots of positive criticism.
Let me know if there's any bug reports; the system's not perfect, but I did test it quite a bit.
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edsquare
 Joined: Apr 2014
Posts: 402
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Reply #3 Posted on: June 05, 2014, 02:10:23 AM |
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@ sorlok_reaves: I wanna have your babies!  Thank you very much! 
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Seheiah
 Joined: May 2014
Posts: 11
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Reply #4 Posted on: June 05, 2014, 08:40:01 AM |
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Hi guys...i downloaded this new version and now i can not compile any of the examples or games.i have the previous version in another directory and everything compiles but now i just get a black window,but most of the time the temp app created by compilation crashes.
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #5 Posted on: June 05, 2014, 10:07:33 AM |
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Hey Seheiah, I am working on it, sorlok accidentally committed an old version of action_webpage, the drag and drop action to open a webpage in your browser. I have sent a pull request removing the code and as soon as it is merged I will patch the Portable ZIP and upload it. Sorry about that, I have reviewed the code again and made sure it builds this time, my apologies. This is the pull request I am waiting on. https://github.com/enigma-dev/enigma-dev/pull/740If you want, you can attempt to remove the code yourself, save the file, and then try building.
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Seheiah
 Joined: May 2014
Posts: 11
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Reply #6 Posted on: June 05, 2014, 10:19:10 AM |
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Thanks Robert...i will wait until you make the new build.. Did you check my post about full screen bug? http://enigma-dev.org/forums/index.php?topic=1950.msg18833#msg18833I hope it can be fixed as well. Robert...are you still working on Enigma or moving to another one? enigger or dejavu? Thanks
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #7 Posted on: June 05, 2014, 04:42:03 PM |
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The patch has been applied and the new Portable ZIP uploaded, please go ahead and redownload.
I have seen your post about the fullscreen bug and responded.
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sorlok_reaves
 Joined: Dec 2013
Posts: 260
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Reply #8 Posted on: June 05, 2014, 06:24:15 PM |
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Quote from: Robert B Colton on June 05, 2014, 04:42:03 PM The patch has been applied and the new Portable ZIP uploaded, please go ahead and redownload.
I have seen the your fullscreen bug and responded.
Thanks for patching this; I was "git cherry-pick"-ing older work from my timelines branch, and I must have accidentally pulled in the old action_webpage.
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egofree
 Joined: Jun 2013
Posts: 601
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Reply #10 Posted on: June 05, 2014, 09:02:20 PM |
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Just a question : are timelines implemented in EDL ? It seems it's not. If i try :
global.tl = timeline_add();
I've an error message.
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #11 Posted on: June 06, 2014, 12:22:38 AM |
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Darkstar2, there really isn't anything special about timelines, thus why it took us so long to add them. egofree, timeline_add() will never be implemented because it requires the timeline to be dynamically compiled, like script_add and execute_string Studio also deprecates this function.
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time-killer-games Guest
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Reply #12 Posted on: June 06, 2014, 12:45:43 AM |
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Fuck yeah! Been wanting this for a while! 
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egofree
 Joined: Jun 2013
Posts: 601
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Reply #13 Posted on: June 06, 2014, 12:07:27 PM |
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I create a timeline_0 with a step at 60, where is display the message '60' within a script. Then on the create event of an object i set the timeline to timeline_0, and add it to a room. After two seconds the message is displayed correctly. But if i add another step at 1 in the timeline, where i just run a script to set a variable, when i run the application, the message is displayed immediately. But it should display after two seconds, no ? Finally, if i add a third step at 120, where i display the message '120' and i run the application, the message '60' is displayed immediately, and after two seconds, the same message is displayed. Perhaps i am not using correctly times lines ? Or is it a bug ? Here is my project : https://dl.dropboxusercontent.com/u/29802501/test_time_line.egm
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egofree
 Joined: Jun 2013
Posts: 601
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Reply #14 Posted on: June 06, 2014, 04:06:00 PM |
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Quote from: Robert B Colton on June 06, 2014, 03:38:16 PM Timelines are in steps egofree, they don't work like alarms. So if your room speed is 30 then step 120 will occur at exactly 4 seconds. I believe, perhaps someone could add timeline documentation on the wiki.
Ok, but it's not step 120 which is triggered but step 60 twice ! In step 120 i display in a message box the value 120, but you never see this value displayed.
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