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Author Topic: compiling for mac?  (Read 10743 times)
Offline (Male) Josh @ Dreamland
Reply #45 Posted on: April 20, 2014, 06:07:38 PM

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Okay, gcc -dM -xc++ -E $blank should still be cpp -dM -xc++ -E $blank. Whoever modified the Clang file to create that file didn't bother to look what they were doing. Sorry about that.
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Offline (Unknown gender) hairypuppy
Reply #46 Posted on: April 21, 2014, 05:24:13 AM
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pretty much the exact output as the last terminal and compile i last posted.
tried both ways as well with '~/.enigma/' & './ENIGMA/' both actually just the same outcome as the others. that pop up window still comes up through the '~/.enigma/' method
« Last Edit: April 21, 2014, 05:25:53 AM by hairypuppy » Logged
lewis lepton
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Offline (Unknown gender) hairypuppy
Reply #47 Posted on: April 21, 2014, 02:07:58 PM
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i guess reall, in more ways than one, that this will have to be put on the back burner until an enigma dev gets on it.
to be honest id love to myself, though dont know enough to help, sadly
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lewis lepton
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Offline (Male) Goombert
Reply #48 Posted on: April 21, 2014, 04:10:39 PM

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Hey sorry about this you guys, it looks like I screwed up the extra packages script yesterday when I updated the hashes, I accidentally deleted 24 lines which were related to Mac. This basically meant the execution of install.py during setup did not complete successfully. It has now been fixed.
https://github.com/enigma-dev/ExtraPackages/commit/86f6c6a988b9a7b65023bbedad9b304d0c03bc4e
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) hairypuppy
Reply #49 Posted on: April 21, 2014, 04:18:42 PM
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so... shall i just grab the github repo and try that then?
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lewis lepton
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Offline (Unknown gender) hairypuppy
Reply #50 Posted on: April 21, 2014, 04:52:45 PM
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actually one thing i had noticed. i was sure the install for mac with the python script was originally
python install.py

but on checking again, it now shows
python install.py mac

but that second one does not create the lateralgm.jar file in which you need to go to terminal to launch it.
it does go thorugh this
Code: [Select]
Last login: Mon Apr 21 22:37:49 on ttys000
You have mail.
lepton:~ lepton$ cd /Users/lepton/Developer/enigma-dev
lepton:enigma-dev lepton$ python install.py mac
Enigma package manager
Installing mac please wait...
INFO: no dependencies for alure
INFO: Extracting ./ENIGMAsystem/additional/alure.epackage
Finished updating mac
lepton:enigma-dev lepton$
but just does not create the needed jar file
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lewis lepton
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Offline (Unknown gender) hairypuppy
Reply #51 Posted on: April 21, 2014, 06:03:45 PM
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here is both the compile and terminal from the new github
http://pastebin.com/7uV2VmW1
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lewis lepton
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Offline (Male) Goombert
Reply #52 Posted on: April 21, 2014, 06:05:47 PM

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Now run an empty game, just open the program and hit the green run button, don't add any objects or anything.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) hairypuppy
Reply #53 Posted on: April 21, 2014, 08:03:04 PM
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that last paste in was from an empty session, from the new clean github
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lewis lepton
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Offline (Male) Goombert
Reply #54 Posted on: April 21, 2014, 08:57:09 PM

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Did the game open or not? It says make completed successfully.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) hairypuppy
Reply #55 Posted on: April 22, 2014, 04:18:52 AM
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the LATERALGM did open, but on running it, came up with those errors at the end.
here is a new one from this morning. it seemed to take a little longer to run through. it is just a blank session, no project is loaded
http://pastebin.com/SC7Xka5m
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lewis lepton
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Offline (Unknown gender) hairypuppy
Reply #56 Posted on: April 22, 2014, 08:10:50 AM
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i did have a another look whilst playing around with gamemaker for mac, but still being wrong
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lewis lepton
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Offline (Male) time-killer-games
Reply #57 Posted on: April 22, 2014, 10:55:45 AM

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If ENIGMA for Mac won't be fixed any time soon I'll be one upset panda.
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Offline (Male) Goombert
Reply #58 Posted on: April 22, 2014, 12:51:15 PM

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Actually, these two are the only real errors. Any other ERROR or anything in that log is from JDI, and those are actually normal right now.

Code: (Bash) [Select]
Platforms/Cocoa/CocoaMain.cpp:44:20: error: no member named 'sleep' in the global namespace; did you mean simply 'sleep'?
    if (ms > 1000) ::sleep(ms/1000);
                   ^~~~~~~
                   sleep
Platforms/Cocoa/CocoaMain.cpp:43:8: note: 'sleep' declared here
  void sleep(int ms) {
       ^
Platforms/Cocoa/CocoaMain.cpp:45:5: error: use of undeclared identifier 'usleep'; did you mean 'sleep'?
    usleep((ms % 1000) *1000);
    ^~~~~~
    sleep
Platforms/Cocoa/CocoaMain.cpp:43:8: note: 'sleep' declared here
  void sleep(int ms) {
       ^
2 errors generated.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

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