Sslaxx
 Joined: Nov 2013
Posts: 72
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Posted on: February 09, 2014, 02:53:28 PM |
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So, some guys from South America - http://okamstudio.com/ - have (almost) released their internal development engine - Godot - to the public. http://www.godotengine.org/I say almost, because there's no download option on the main site yet. There still is on the old Wiki though - http://www.godotengine.org/wiki/doku.php - but no Linux 32 bit edition (yet). Says it supports 2D and 3D etc. And extendible via plug-ins. Looks worth a shot.
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #1 Posted on: February 09, 2014, 02:58:23 PM |
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I ran onto that a while ago! I love seeing all these new indie game engines popping up with a new alternative to indie design, different from GM which has dominated for too long imo.
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MahFreenAmeh
sysadmin Web Team Joined: Apr 2008
Posts: 13
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Reply #2 Posted on: February 10, 2014, 12:03:00 PM |
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srsly where is godot tho
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #5 Posted on: February 10, 2014, 10:44:05 PM |
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Holy fuck, wow I didn't know what this was at first, but damn that is amazing and free and MIT licensed too, that is amazing!
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Sslaxx
 Joined: Nov 2013
Posts: 72
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Reply #6 Posted on: February 10, 2014, 11:40:52 PM |
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It's still a bit rough-and-ready (no 32-bit Linux support, audio import is limited among other things, not to mention a lack of documentation), but pretty functional yes. I'm hoping they get 32-bit Linux support sorted sooner rather than later, too.
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Jimmy_D
 Joined: Jan 2014
Posts: 69
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Reply #9 Posted on: February 15, 2014, 04:04:36 AM |
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I can't believe anybody would consider using this fucking piece of shite software. What a joke.
- Gay name - Lacking in many areas - Nowhere to compare with other tools. It's so lame.
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MahFreenAmeh
sysadmin Web Team Joined: Apr 2008
Posts: 13
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Reply #10 Posted on: February 21, 2014, 03:39:21 PM |
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i seriously don't get it will godot ever get here
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Ideka
 Joined: Apr 2011
Posts: 85
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Reply #11 Posted on: February 26, 2014, 08:30:57 PM |
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Quote from: Rusky on February 12, 2014, 01:30:36 AM It's inheritance, like with C++, Java, C#, etc. GM's parent objects work very similarly as well. The difference is that you don't say "class foo extends bar" because you don't put anything around the contents of the class- it's just the whole file. So you say "extends bar" in the file by itself.
Oh. Right. Files are classes in gdscript. What threw me off is the fact that there is a class keyword, but it's only for defining subclasses it seems.
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time-killer-games Guest
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Reply #12 Posted on: March 02, 2014, 04:15:35 AM |
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Trying new game engines isn't on my priory list. Been there, done that. I've tried and bought almost everything out there and always come back to GM & ENIGMA
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Darkstar2
 Joined: Jan 2014
Posts: 1,238
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Reply #13 Posted on: March 02, 2014, 08:40:18 PM |
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Quote from: time-killer-games on March 02, 2014, 04:15:35 AM Trying new game engines isn't on my priory list. Been there, done that. I've tried and bought almost everything out there and always come back to GM & ENIGMA
Well said ! You probably noticed that some of the stuff you tried has a steep learning curve and might be aimed more towards people who have lots of time on their hands to build a game and more knowledge on code and learning new ones.
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MahFreenAmeh
sysadmin Web Team Joined: Apr 2008
Posts: 13
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Reply #14 Posted on: March 03, 2014, 05:42:22 PM |
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it's a pleasure to know that many folks have no literary endowment in the sense of endowing with literary...ness.
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