Pages: « 1 2 3
  Print  
Author Topic: There was an issue loading the project  (Read 3707 times)
Offline (Male) Goombert
Reply #30 Posted on: January 29, 2014, 04:54:03 AM

Developer
Location: Cappuccino, CA
Joined: Jan 2013
Posts: 3110

View Profile
Quote
I think at first i made some tests with shaders, then i deleted them in the projects, but they remain in the folder.
Ok, but in the Sprite images folder? lol how did it get in that exact folder?

Quote
This is strange as i use the latest version of Studio (Well, it was 6 months ago). Anyway it's not a big deal, as i can fix easily the problem by creating again these actions.
Oh wow, this shouldn't even be an issue, the reason it is, it is hardcoded into the GMX. I decided to file a bug report specifically for this issue.
https://github.com/IsmAvatar/LateralGM/issues/106
I have added support for both versions of action_another_room in ENIGMA's engine in the following commit.
https://github.com/RobertBColton/enigma-dev/commit/88bdcf48441bb18359f6f9437312af25bf49c744

LGM's default action_another_room, does let you set the transition.


Quote
There is a problem : all characters indexes are shifted by one (A->B, B->C, etc.) :
I fixed it in the following commit. This time, I removed the fix, this also fixes the same issue in cheeseboys game. So that means this bug was magically fixed along the way and our hack fix was breaking it this time, possibly I fixed it with something I did LGM side?
https://github.com/RobertBColton/enigma-dev/commit/6f5292a4964d3e4be9a4152b99837819224d0ffb
« Last Edit: January 29, 2014, 05:55:56 AM by Robert B Colton » Logged
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) egofree
Reply #31 Posted on: January 29, 2014, 08:37:30 AM
Contributor
Joined: Jun 2013
Posts: 603

View Profile Email
Ok, another problem when converting  :D : Constants are not converted. In my gmx project file, i've 24 constants defined, but none are defined in the converted project.

EDIT: If i try to manually add constants, they are not saved in the project. If you try to load again the project, constants are gone.
« Last Edit: January 29, 2014, 10:49:19 AM by egofree » Logged
Offline (Male) Goombert
Reply #32 Posted on: January 29, 2014, 03:34:08 PM

Developer
Location: Cappuccino, CA
Joined: Jan 2013
Posts: 3110

View Profile
Quote
Ok, another problem when converting  :D : Constants are not converted. In my gmx project file, i've 24 constants defined, but none are defined in the converted project.
I never added them to the GMX reader, I can add them next, this might be an issue though since GMX stores several copies, I'll work this out next.

At any rate, if you want the fixes from last night, update from the repository with the following commands.
Code: (Bash) [Select]
cd enigma-dev
git fetch
git pull

Then replace both the LateralGM and plugin jars.
http://enigma-dev.org/docs/Wiki/Install:Extra_Packages

You can also download the newest version of the Windows Portable ZIP.
http://enigma-dev.org/docs/Wiki/Install:Windows
« Last Edit: January 29, 2014, 03:40:54 PM by Robert B Colton » Logged
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) egofree
Reply #33 Posted on: January 30, 2014, 02:11:02 PM
Contributor
Joined: Jun 2013
Posts: 603

View Profile Email
Great, a lot of errors have been fixed.  (Y)
If you enter some code in 'Definitions' (Enigma Settings), you save the project, and you restart a new project, the code is still there.
I've some problems with arrays. I try to use multi-dimensional arrays. I think they are based on c++ structure.

I tried :

Code: [Select]
int jump_path [1][1];
jump_path[1,1] = 1;

or

Code: [Select]
int jump_path [1][1];
jump_path[1][1] = 1;

But i've the same following error message:

Quote
In file included from SHELLmain.cpp:102:0:
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In function 'variant _SCR_scr_0(variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)':
C:/ProgramData/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:34:17: error: 'jump_path' cannot be used as a function
   jump_path(1, 1)= 1;

Am i doing something wrong ?
Logged
Pages: « 1 2 3
  Print