polygone
 Joined: Mar 2009
Posts: 794
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Posted on: November 30, 2013, 11:45:26 PM |
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This is topic where list main problems and what features you want seeing ins ENIGMA/LGM.
Put them in two separate lists: PROBLEMS then FEATURES and order in priorities.
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #1 Posted on: December 01, 2013, 02:35:58 AM |
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stop smokin crack poly
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polygone
 Joined: Mar 2009
Posts: 794
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Reply #2 Posted on: December 01, 2013, 01:35:36 PM |
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No I is senseble
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AsuMagic
 Joined: Nov 2013
Posts: 23
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Reply #3 Posted on: December 01, 2013, 03:19:32 PM |
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It's almost impossible to understand enigma errors, even simple things. There should be a automatic auto completion system ( I mean the auto completion window appears 0.5 seconds after instead of having to use the shortcut ). It should be really easy to implant and would save time. A more clear documentation and site. I'm not very good in english ( I'm 13 and french ) and it takes some time to understand how do it works. It's also pretty hard to find extension doc. Better GM compatibility : Wth is variable_exists stuff removed? More D&D stuff for begginers. And some other stuff.
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TheExDeus
 Joined: Apr 2008
Posts: 1,860
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Reply #4 Posted on: December 01, 2013, 05:06:54 PM |
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QuoteA more clear documentation and site. I'm not very good in English ( I'm 13 and french ) and it takes some time to understand how do it works. It's also pretty hard to find extension doc. Extensions are not documented, but the rest is quite good. For example most of the drawing functions are documented. Of course everything is in english, so it might be hard to understand, but we don't have that many people who would want to do translations. I think only Spanish or Italian are the closest to being done. QuoteWth is variable_exists stuff removed? Some functions like these will not be supported. Maybe an extension can be made to do this (as this requires to use a lot of memory to store all variables in string form and usually not required), but stuff like execute_string() will probably never be supported. Most of the other stuff is supported and ENIGMA has a lot functions in many other cases. Look here for some of the functions that will not be used (or has been implemented but might not be maintained): http://enigma-dev.org/docs/Wiki/Obsolete_Functions.
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egofree
 Joined: Jun 2013
Posts: 601
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Reply #5 Posted on: December 01, 2013, 07:03:24 PM |
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What about adding these features : - Undo function in the 'graphical' editors, especially in the rooms editor. - Adding the new functions of GM Studio, like array_length_2d. - Improving the rooms editor (c.f http://enigma-dev.org/forums/index.php?topic=1301.0)
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polygone
 Joined: Mar 2009
Posts: 794
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Reply #7 Posted on: December 01, 2013, 11:08:34 PM |
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Well my main problems are: *JDI not implemented *Slow compile time on windows
Main things wanted: *LGM replacement in C++ *Full DirectX functionality to the level OpenGL is at
So only a couple of small things :p
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popcade
 Joined: Aug 2013
Posts: 29
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Reply #9 Posted on: December 03, 2013, 04:11:03 PM |
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1.UTF-8 Support via FreeType 2.Module Music Playback
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cheeseboy
Administrator Joined: Mar 2011
Posts: 105
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Reply #10 Posted on: December 03, 2013, 04:24:57 PM |
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Quote from: popcade on December 03, 2013, 04:11:03 PM 1.UTF-8 Support via FreeType 2.Module Music Playback
Enigma can alreadly play .s3m and .xm (module formats). It cannot however play .mod due to it being too difficult to distinguish between a .mod and a .mp3. Also midi requires 300mb sound font on linux so proable never happening in the openal system. Polygonz: Until windows dumps ntfs and writes a decent filesystem windows will always be slower at compiling. Deal with it.
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TheExDeus
 Joined: Apr 2008
Posts: 1,860
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Reply #11 Posted on: December 03, 2013, 05:39:33 PM |
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Quote*Slow compile time on windows Define slow. I can compile an empty game in about 4 seconds. The first compile is of course slower (up to maybe 20sec), but subsequent are very fast. I of course have a good PC and ENIGMA is installed on an SSD though.
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cheeseboy
Administrator Joined: Mar 2011
Posts: 105
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Reply #12 Posted on: December 03, 2013, 05:42:05 PM |
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@polygonz your antivirus will double your compile time too just fyi.
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cheeseboy
Administrator Joined: Mar 2011
Posts: 105
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Reply #13 Posted on: December 03, 2013, 06:05:46 PM |
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Quote from: TheExDeus on December 03, 2013, 05:39:33 PM
Quote*Slow compile time on windows Define slow. I can compile an empty game in about 4 seconds. The first compile is of course slower (up to maybe 20sec), but subsequent are very fast. I of course have a good PC and ENIGMA is installed on an SSD though.
Compile time for the compiler on linux on my machine: real 0m10.950s On Windows: real 0m25.779s and thats just the compiler not the actual engine.
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polygone
 Joined: Mar 2009
Posts: 794
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Reply #14 Posted on: December 03, 2013, 06:07:42 PM |
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Someone kill NTFS
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